A solid puzzle game but the rules are complex and the play isn't as
fast as I might like. Very challenging. If you don't mind having to think
before each move this game is a definite winner.
Marvelously complex weapon and bomb systems and great control. The
strange semi-cute style and bland colors may throw some people off. Nice
art and music though.
Gyromite
Game Type: 2D Platform
Rating: 80/100
Player one races around defusing bombs before they explode, player two
(or ROB, or player one if she can juggle two control pads) raises and
lowers columns strewn about the playfield to boost the player to higher
platforms, crush enemies, and possibly crush the player by accident.
Includes an extra mode where the player must use only the columns to guide
a sleepwalker to safety. Graphically simplistic but unique and enjoyable.
Gyruss
Game Type: 3D Chase-View Shooter
Rating: 80/100
Vaguely comparable to Tempest. Rotate a ship around a cluster of enemies,
blasting them as they charge at you. Two control schemes are available. Unfortunately
the graphic quality of the arcade has been lost, but it's still playable.
From the programmers of the awesome NES version of Klax. The gameplay
seems simple enough; you move tiles into vertical, horizontal, or diagonal
groups with a cursor. But you'll break a sweat when the pace picks up and
you start running out of space to put things in. It's an unauthorized third
party cart from American Video Entertainment; good luck finding a copy.
Many people's mouths may drop at this high rating, but Kung Fu is one of
the first examples I cite whenever I argue that gameplay is infinitely more
important than graphics. The graphics are as lame as they get but the game
itself is fast, the control is beautiful, and the play is addictive.
Kung Fu Heroes
Game Type: 2D Overhead-View Platform
Rating: 20/100
Lame gameplay and ultra-lame graphics. Would never have been ported from
Japan if it had come out later. The sound effects sure are familiar...
As addictive as Tetris, and it's not even directly derived from it. Use
a cursor to place pieces of pipe on a grid. Keep them linked together so the
fluid inside, called "flooz" (no comment), doesn't spill. Gain bonus points
for looping the pipes over and under each other. A must for any puzzle fan.
Pinball
Game Type: Pinball
Rating: 80/100
Extremely simplistic but highly playable and rather addictive. Blows
away some video pinball games that are much more complex.
Power Blade
Game Type: 2D Platform
Rating: 70/100
Among the more ridiculous examples of character animation I've ever seen,
but still a passable game.
Power Punch 2
Game Type: 3D Fighting
Rating: 20/100
This was probably intended as a Punch-Out clone, but it comes up hopelessly
short on the gameplay. Steer clear.
P'radikus Conflict
Game Type: 2D Overhead-View Shooter
Rating: 20/100
A poor quality Star Control wannabe.
Pyramid
Game Type: Puzzle
Rating: 30/100
A variant of Tetris where you must fit together falling squares cut into
eighths. If it sounds too complicated to work well, it is. Still very unique,
and others might not be as frustrated as I was.
Awesome graphics, (usually) good music, and enjoyable - but not exactly
addictive - gameplay. Not the world's greatest game but something about the
package as a whole makes me play it occasionally even years later.
The formula is similar but it's no Pac-Man. The control leaves a bit to
be desired. Still, the wide variety of stages and obstacles and the two player
simultaneous option help quite a bit.
Trojan
Game Type: 2D Platform
Rating: 70/100
Notable for giving you a positionable shield as well as a sword, but the
resulting complexity of the controls makes a difficult game that much harder.
Still fun to play and well worth a look even though it's old as the hills.
Intense speed, great graphics, and an unbelievably big selection of weapons
make this the greatest shooter to appear on the NES - better than many 16 and
32-bit shooters. Highly addictive.
This game created its own genre. Graphically primitive but the gameplay
is so addictive that no clone since has measured up. (Not even Zelda 3, and
Zelda 64 looks doubtful.) A tough second quest with new dungeons is made
available after you beat the game, guaranteeing it'll keep you busy awhile.