Super Mario 64

System: N64

Review

Game Type: 3D Platform
Third-person perspective with a freely moving camera. Although it has similarities to earlier Super Mario games, Mario can now punch, belly slide, and grab ledges. Control is by means of an analog stick. Mario moves in the direction pressed (X and Z axis) in relation to the current camera angle at a speed corresponding to how hard the stick is pressed. He can also jump, climb, etc. in the Y axis.

Gameplay: 90/100
In an era of games that are satisified with taking another game's interface and introducing a new kind of weapon or objective, it's nice to see a game that establishes its own genre. Indeed, the game companies have been so busy borrowing from each other that I don't think I've seen a game this original since the mid-80's, nor do I think I will again soon.
Although the game makes effective use of 3D, it's still plagued by the playability problems 3D games tend to have. It's difficult to judge distance in the Z axis, especially with the confusing scaling of the texture maps. Precise jumps over chasms are difficult, and jumping on a Goomba's head, while tricky in 2D, is near impossible in 3D. I rarely kill an enemy on the first attempt.
Due to this the enemies are few and far between, and the emphasis is on exploring the various stages. 6 stars are strewn about each of the 15 main stages, forcing you to complete each several times, accomplishing a different task or visiting a different area each time. Exploring can actually be fairly fun in itself. Mario has a wide array of moves available, some of which take a little skill to execute, and many areas can't be reached without using all of them. I can't see much replay value after one has explored every nook and cranny in the game, but there sure are a lot of nooks and crannies to explore. One can beat the game in 20-30 hours but to find all the stars would take much longer.

Graphics: 95/100
As the showcase game for the N64, Mario 64's graphics have fallen under especially intense scrutiny. They are indeed more impressive than anything seen at home so far, but not by as much as the public was led to expect. "Evolutionary, not revolutionary", goes the phrase circulating Usenet.
The polygon count onscreen is roughly 50% more than on any Playstation or Saturn game seen thus far. The game really shows off in a couple areas, though.
First, the texture maps are very detailed, and when they scale up very close the individual pixels melt together instead of forming gigantic squares. When the camera is pointed right into a rock it looks more like marble than a mosaic.
Second, the game uses an interesting technique for making popup less noticable. The polygons used to draw a hill or wall are considered more "important" to the game than, say, the polygons used to draw a Goomba. So even if the Goomba is closer to the camera than a hill in the distance, the hill will be drawn in instead. This allows the player to see almost the entire landscape at once. Better to see an entire mountain you haven't explored than to see a single enemy that's not even in your way.
Even with all these fancy effects the game maintains a very smooth framerate. The colors are bright. Mario and the enemies are Gouraud shaded. Not the most beautiful game I've ever seen but definitely the most technically impressive, and definitely not an eyesore.

Sound: 90/100
Decent. The music is average, the sound effects of good quality (but man, do I hate Mario's voice), and the little tricks like the echos in caves are well done. Not awe-inspiring but pretty good.

Overall: 95/100
As I said earlier I'm a bit concerned about the replay value, but man, what a ride the first time through. But this is an exploration game, one for the Zelda 3 fans. If any other companies dare invest the time to develop them, there will be clones of this game, so eventually it may be mentioned in the same breath as the pioneering games of the early 80's. But it'll never be as addictive or as replayable. So to Next Generation I have this to say: the greatest game of all time? Grow a spine, wussies, you got caught up in the hype like everyone else.

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Copyright © 1997/1998 Jay McGavren. All Rights Reserved.