Super Buster Bros.

System: SNES

Review

Game Type: 2D Action
Your character blasts bouncing bubbles with his harpoon gun. Large bubbles break into smaller and smaller bubbles when hit. Movement is pretty much restricted to the ground, but some stages have ladders to climb. There are three kinds of weapons, and other special items can be collected.

Gameplay: 95/100
Cross Asteroids with Galaga and you wind up with one hell of an addictive game. Buster Bros. does an excellent job of keeping the pressure on. You spend a lot of the time retreating from an advancing tidal wave of bubbles, only to run into a wall of them advancing from the other direction. Then it's a moment of sheer madness as you dodge back and forth, bubbles bouncing on both sides of you, blasting away with your harpoons and praying you clear a path in time...
Two modes of play are available - a stage mode with different obstacle layouts each round for those who like to explore, and panic mode (my favorite), which simply throws wave after wave of bubbles at you without ever letting up. This game is all tension and adrenaline.

Graphics: 80/100
The overall look of the game couldn't be much more simplistic, but it's quite appealing. Every couple of stages you're treated to one of dozens of backdrops depicting famous landmarks. The foreground is occupied by simple blocks and of course the bubbles. I don't entirely like the character design or animation but that's my only complaint. Colorful and semi-cute.

Sound: 50/100
The tunes are merely average and there aren't enough of them. The sound effects consist entirely of high-pitched clinks and the popping sound of the bubbles. The audio isn't annoying but it's hardly inspiring. It's a minor gripe when the rest of the game's this good.

Overall: 90/100
Let me make it perfectly clear that this game is not for everyone. If you can't stand cute graphics or are appalled at the fact that the playfield doesn't even scroll, you should avoid this title. Super Buster Bros. is for the dying breed of gamer more concerned about the adrenaline rush than the package it's delivered in. "Non-Stop Action" has become the marketing boys' cliche, but this game is one of the few that truly lives up to such a description.

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Copyright © 1997/1998 Jay McGavren. All Rights Reserved.