ActRaiser
- 2260-6DD4
- Sword is useless
- TheSpook
- 2267-6DD4
- Eliminate any enemy with a touch; must be turned off before facing bosses
- TheSpook
Aladdin
- C267-476A
- Aladdin is intangible after 1st hit
- jay and DESTROYER
Battletoads in Battlemaniacs
- 82A7-3FAF
- Points keep rising
- jay
Breath of Fire
- 35BF-CFD9 + D7BF-CF09
- Create new character with 999 maximum HP
- jay
- EEBF-C7D9 + EEBF-C709 + 66BF-C769
- Hero starts with millions of EP; fully powered up after first battle
- jay
- EEB5-CFD9
- Sets Nina's starting HP to 255
- apollo
- EEB5-CF69
- Sets Nina's starting max. HP to 255
- apollo
- EEB5-C4D9
- Sets Nina's starting AP to 255
- apollo
- EEB5-C469
- Sets Nina's starting max. AP to 255
- apollo
- 66B5-C769
- Sets Nina's starting Experience to near 9 million
- unknown author
- DFB2-CD69
- Sets Nina's starting level to 1 (attributes NOT affected)
- apollo
- EEB5-C7A9
- Sets Nina's Strength to 255
- apollo
- EEB6-CDD9
- Sets Nina's Vigor to 255
- apollo
- EEB6-CD69
- Sets Nina's Agility to 255
- apollo
- EEB6-CD09
- Sets Nina's Wisdom to 255
- apollo
- EEB6-CFD9
- Sets Nina's Luck to 255
- apollo
- EEB0-CFD9
- Sets Bo's starting HP to 255
- apollo
- EEB0-CF69
- Sets Bo's starting max. HP to 255
- apollo
- EEB0-C4D9
- Sets Bo's starting AP to 255
- apollo
- EEB0-C469
- Sets Bo's starting max. AP to 255
- apollo
- 66B0-C769
- Sets Bo's starting Experience to near 9 million
- unknown author
- DFB0-CD69
- Sets Bo's starting level to 1 (attributes NOT affected)
- apollo
- EEB0-C7A9
- Sets Bo's Strength to 255
- apollo
- EEB9-CDD9
- Sets Bo's Vigor to 255
- apollo
- EEB9-CD69
- Sets Bo's Agility to 255
- apollo
- EEB9-CD09
- Sets Bo's Wisdom to 255
- apollo
- EEB9-CFD9
- Sets Bo's Luck to 255
- apollo
- 66BE-C709
- Karn starts with equipment in "Etc." heading
- unknown author
- EEBD-3F69
- Sets Karn's starting HP to 255
- apollo
- EEB5-CF69
- Sets Karn's starting max. HP to 255
- apollo
- EEBD-3469
- Sets Karn's starting AP to 255
- apollo
- EEB5-C469
- Sets Karn's starting max. AP to 255
- apollo
- 66BD-3769
- Sets Karn's starting Experience to near 9 million
- apollo
- DFBD-3D69
- Sets Karn's starting level to 1 (attributes NOT affected)
- apollo
- EEBD-37A9
- Sets Karn's Strength to 255
- apollo
- EEBF-3DD9
- Sets Karn's Vigor to 255
- apollo
- EEBF-3D09
- Sets Karn's Wisdom to 255
- apollo
- EEBF-3D69
- Sets Karn's Agility to 255
- apollo
- EEBF-3FD9
- Sets Karn's Luck to 255
- apollo
- EEB2-CFD9
- Sets Gobi's starting HP to 255
- apollo
- EEB2-CF69
- Sets Gobi's starting max. HP to 255
- apollo
- EEB2-C4D9
- Sets Gobi's starting AP to 255
- apollo
- EEB5-C469
- Sets Gobi's starting max. AP to 255
- apollo
- 66B2-C769
- Sets Gobi's starting Experience to near 9 million
- apollo
- DFB2-CD69
- Sets Gobi's starting level to 1 (attributes NOT affected)
- apollo
- EEB2-C7A9
- Sets Gobi's Strength to 255
- apollo
- EEB3-CDD9
- Sets Gobi's Vigor to 255
- apollo
- EEB3-CD69
- Sets Gobi's Agility to 255
- apollo
- EEB3-CD09
- Sets Gobi's Wisdom to 255
- apollo
- EEB3-CFD9
- Sets Gobi's Luck to 255
- apollo
- EEBC-CFD9
- Sets Ox's starting HP to 255
- apollo
- EEBC-CF69
- Sets Ox's starting max. HP to 255
- apollo
- EEBC-C4D9
- Sets Ox's starting AP to 255
- apollo
- EEBC-C469
- Sets Ox's starting max. AP to 255
- apollo
- 66BC-C769
- Sets Ox's starting Experience to near 9 million
- apollo
- DFBC-CD69
- Sets Ox's starting level to 1 (attributes NOT affected)
- apollo
- EEBC-C7A9
- Sets Ox's Strength to 255
- apollo
- EEB8-CDD9
- Sets Ox's Vigor to 255
- apollo
- EEB8-CD69
- Sets Ox's Agility to 255
- apollo
- EEB8-CD09
- Sets Ox's Wisdom to 255
- apollo
- EEB8-CFD9
- Sets Ox's Luck to 255
- apollo
- EEB1-3FD9
- Sets Bleu's starting HP to 255
- apollo
- EEB1-3F69
- Sets Bleu's starting max. HP to 255
- apollo
- EEB1-34D9
- Sets Bleu's starting AP to 255
- apollo
- EEB1-3469
- Sets Bleu's starting max. AP to 255
- apollo
- 66B1-3769
- Sets Bleu's starting Experience to near 9 million
- apollo
- DFB1-3D69
- Sets Bleu's starting level to 1 (attributes NOT affected)
- apollo
- EEB1-37A9
- Sets Bleu's Strength to 255
- apollo
- EEB5-3DD9
- Sets Bleu's Vigor to 255
- apollo
- EEB5-3D69
- Sets Bleu's Agility to 255
- apollo
- EEB5-3D09
- Sets Bleu's Wisdom to 255
- apollo
- EEB5-3FD9
- Sets Bleu's Luck to 255
- apollo
- EEB7-3FD9
- Sets Mogu's starting HP to 255
- apollo
- EEB7-3F69
- Sets Mogu's starting max. HP to 255
- apollo
- EEB7-34D9
- Sets Mogu's starting AP to 255
- apollo
- EEB7-3469
- Sets Mogu's starting max. AP to 255
- apollo
- 66B7-3769
- Sets Mogu's starting Experience to near 9 million
- apollo
- DFB7-3D69
- Sets Mogu's starting level 1 (attributes NOT affected)
- apollo
- EEB7-37A9
- Sets Mogu's Strength to 255
- apollo
- EEB0-3DD9
- Sets Mogu's Vigor to 255
- apollo
- EEB0-3D69
- Sets Mogu's Agility to 255
- apollo
- EEB0-3D09
- Sets Mogu's Wisdom to 255
- apollo
- EEB0-3FD9
- Sets Mogu's Luck to 255
- apollo
Chrono Trigger
- NOTE: FOR THE FOLLOWING CODES YOU MUST START A NEW GAME AND PLAY UNTIL THE SPECIFIED CHARACTER JOINS YOUR PARTY
- DFDD-7D7D
- Start a new game and Crono will appear as Marle in subscreen
- jay
- D4DD-7D7D
- Start a new game and Crono will appear as Lucca in subscreen
- jay
- D7DD-7D7D
- Start a new game and Crono will appear as Robo in subscreen
- jay
- D0DD-7D7D
- Start a new game and Crono will appear as Frog in subscreen
- jay
- D9DD-7D7D
- Start a new game and Crono will appear as Ayla in subscreen
- jay
- D1DD-7D7D
- Start a new game and Crono will appear as Magus in subscreen
- jay
- D5DD-7D7D
- Start a new game and Crono will appear as Epoch (a strangely colored Crono) in subscreen
- jay
- DCDF-7D8D
- Start a new game and Crono will be at Level 10 (affects no other stats)
- TheSpook1
- F7DF-7DED
- Start a new game and Crono will have 19 Exp. (quick level up)
- TheSpook1
- B4D4-7FED
- Start a new game and Crono will be equipped with R'bow Helm as a helm
- jay
- 12D4-747D
- Start a new game and Crono will be equipped with Moon Armor as armor
- jay
- D3D4-745D
- Start a new game and Crono will be equipped with Shiva Edge as a weapon
- jay
- 85D4-748D
- Start a new game and Crono will be equipped with Power Seal as an accessory
- jay
- EED9-7F5D
- Start a new game and Marle will start with a higher max. HP
- jay
- 63D9-745D
- Start a new game and Marle will start with a higher max. MP
- jay
- BDD9-74ED
- Start a new game and Marle will start with max. power
- jay
- BDD9-777D
- Start a new game and Marle will start with max. stamina
- jay
- BDD9-775D
- Start a new game and Marle will start with max. speed
- jay
- BDD9-778D
- Start a new game and Marle will start with max. magic
- jay
- BDD9-77ED
- Start a new game and Marle will start with max. hit ratio
- jay
- BDD1-7D7D
- Start a new game and Marle will start with max. evade
- jay
- BDD1-7D5D
- Start a new game and Marle will start with max. magic defense
- jay
- DCD1-7D8D
- Start a new game and Marle will be at Level 10 (affects no other stats)
- TheSpook1
- F7D1-7DED
- Start a new game and Marle will have 19 Exp. (quick level up)
- jay
- B4D5-7FED
- Start a new game and Marle will be equipped with R'bow Helm as a helm
- jay
- 1AD5-747D
- Start a new game and Marle will be equipped with PrismDress as armor
- jay
- D3D5-745D
- Start a new game and Marle will be equipped with Shiva Edge as a weapon
- jay
- C3D5-748D
- Start a new game and Marle will be equipped with Black Rock as an accessory
- jay
- DDDC-7D7D
- Start a new game and Lucca will appear as Crono in subscreen
- jay
- EEDC-7F5D
- Start a new game and Lucca will start with a higher max. HP
- jay
- 63DC-745D
- Start a new game and Lucca will start with a higher max. MP
- jay
- BDDC-74ED
- Start a new game and Lucca will start with max. power
- jay
- BDDC-777D
- Start a new game and Lucca will start with max. stamina
- jay
- BDDC-775D
- Start a new game and Lucca will start with max. speed
- jay
- BDDC-778D
- Start a new game and Lucca will start with max. magic
- jay
- BDDC-77ED
- Start a new game and Lucca will start with max. hit ratio
- jay
- BDD8-7D7D
- Start a new game and Lucca will start with max. evade
- jay
- BDD8-7D5D
- Start a new game and Lucca will start with max. magic defense
- jay
- DCD8-7D8D
- Start a new game and Lucca will be at Level 10 (affects no other stats)
- TheSpook1
- F7D8-7DED
- Start a new game and Lucca will have 19 Exp. (quick level up)
- TheSpook1
- B4DA-7FED
- Start a new game and Lucca will be equipped with R'bow Helm as a helm
- jay
- 1ADA-747D
- Start a new game and Lucca will be equipped with PrismDress as armor
- jay
- 46DA-745D
- Start a new game and Lucca will be equipped with WonderShot as a weapon
- jay
- 81DA-748D
- Start a new game and Lucca will be equipped with Magic Seal as an accessory
- jay
- DDDE-7D7D
- Start a new game and Robo will appear as Crono in subscreen
- jay
- EEDE-7F5D
- Start a new game and Robo will start with a higher max. HP
- jay
- 63DE-745D
- Start a new game and Robo will start with a higher max. MP
- jay
- BDDE-74ED
- Start a new game and Robo will start with max. power
- jay
- BDDE-777D
- Start a new game and Robo will start with max. stamina
- jay
- BDDE-775D
- Start a new game and Robo will start with max. speed
- jay
- BDDE-778D
- Start a new game and Robo will start with max. magic
- jay
- BDDE-77ED
- Start a new game and Robo will start with max. hit ratio
- jay
- BDDD-5D7D
- Start a new game and Robo will start with max. evade
- jay
- BDDD-5D5D
- Start a new game and Robo will start with max. magic defense
- jay
- DCDD-5D8D
- Start a new game and Robo will be at Level 10 (affects no other stats)
- TheSpook1
- F7DD-5DED
- Start a new game and Robo will have 19 Exp. (quick level up)
- TheSpook1
- B4DF-5FED
- Start a new game and Robo will be equipped with R'bow Helm as a helm
- jay
- 1EDF-547D
- Start a new game and Robo will be equipped with RavenArmor as armor
- jay
- D3DF-545D
- Start a new game and Robo will be equipped with Shiva Edge as a weapon
- jay
- C3DF-548D
- Start a new game and Robo will be equipped with Black Rock as an accessory
- jay
- DDD0-5D7D
- Start a new game and Frog will appear as Crono in subscreen
- jay
- EED0-5F5D
- Start a new game and Frog will start with a higher max. HP
- jay
- 63D0-545D
- Start a new game and Frog will start with a higher max. MP
- jay
- BDD0-54ED
- Start a new game and Frog will start with max. power
- jay
- BDD0-577D
- Start a new game and Frog will start with max. stamina
- jay
- BDD0-575D
- Start a new game and Frog will start with max. speed
- jay
- BDD0-578D
- Start a new game and Frog will start with max. magic
- jay
- BDD0-57ED
- Start a new game and Frog will start with max. hit ratio
- jay
- BDD9-5D7D
- Start a new game and Frog will start with max. evade
- jay
- BDD9-5D5D
- Start a new game and Frog will start with max. magic defense
- jay
- DCD9-5D8D
- Start a new game and Frog will be at Level 10 (affects no other stats)
- TheSpook1
- F7D9-5DED
- Start a new game and Frog will have 19 Exp. (quick level up)
- TheSpook1
- B4D1-5FED
- Start a new game and Frog will be equipped with R'bow Helm as a helm
- jay
- 1ED1-547D
- Start a new game and Frog will be equipped with RavenArmor as armor
- jay
- D3D1-545D
- Start a new game and Frog will be equipped with Shiva Edge as a weapon
- jay
- C3D1-548D
- Start a new game and Frog will be equipped with Black Rock as an accessory
- jay
- DDDB-5D7D
- Start a new game and Ayla will appear as Crono in subscreen
- jay
- EEDB-5F5D
- Start a new game and Ayla will start with a higher max. HP
- jay
- 63DB-545D
- Start a new game and Ayla will start with a higher max. MP
- jay
- BDDB-54ED
- Start a new game and Ayla will start with max. power
- jay
- BDDB-577D
- Start a new game and Ayla will start with max. stamina
- jay
- BDDB-575D
- Start a new game and Ayla will start with max. speed
- jay
- BDDB-578D
- Start a new game and Ayla will start with max. magic
- jay
- BDDB-57ED
- Start a new game and Ayla will start with max. hit ratio
- jay
- BDDC-5D7D
- Start a new game and Ayla will start with max. evade
- jay
- BDDC-5D5D
- Start a new game and Ayla will start with max. magic defense
- jay
- DCDC-5D8D
- Start a new game and Ayla will be at Level 10 (affects no other stats)
- TheSpook1
- F7DC-5DED
- Start a new game and Ayla will have 19 Exp. (quick level up)
- TheSpook1
- B4D8-5FED
- Start a new game and Ayla will be equipped with R'bow Helm as a helm
- jay
- 1ED8-547D
- Start a new game and Ayla will be equipped with RavenArmor as armor
- jay
- D3D8-545D
- Start a new game and Ayla will be equipped with Shiva Edge as a weapon
- jay
- C3D8-548D
- Start a new game and Ayla will be equipped with Black Rock as an accessory
- jay
- DDD3-5D7D
- Start a new game and Magus will appear as Crono in subscreen
- jay
- EED3-5F5D
- Start a new game and Magus will start with a higher max. HP
- jay
- 63D3-545D
- Start a new game and Magus will start with a higher max. MP
- jay
- BDD3-54ED
- Start a new game and Magus will start with max. power
- jay
- BDD3-577D
- Start a new game and Magus will start with max. stamina
- jay
- BDD3-575D
- Start a new game and Magus will start with max. speed
- jay
- BDD3-578D
- Start a new game and Magus will start with max. magic
- jay
- BDD3-57ED
- Start a new game and Magus will start with max. hit ratio
- jay
- BDDE-5D7D
- Start a new game and Magus will start with max. evade
- jay
- BDDE-5D5D
- Start a new game and Magus will start with max. magic defense
- jay
- DCDE-5D8D
- Start a new game and Magus will be at Level 10 (affects no other stats)
- TheSpook1
- F7DE-5DED
- Start a new game and Magus will have 19 Exp. (quick level up)
- TheSpook1
- B4DD-8FED
- Start a new game and Magus will be equipped with R'bow Helm as a helm
- jay
- 1EDD-847D
- Start a new game and Magus will be equipped with RavenArmor as armor
- jay
- D3DD-845D
- Start a new game and Magus will be equipped with Shiva Edge as a weapon
- jay
- C3DD-848D
- Start a new game and Magus will be equipped with Black Rock as an accessory
- jay
- 5527-EDD0
- All attacks by party and enemies do very little damage
- jay
- DF21-EDAO
- Attacks on multiple enemies only hit one
- jay
- 553D-5DD0
- Nonmagic attacks do very little damage
- jay
- 5537-8DD0
- Magic attacks do high damage
- jay
- 552A-EDD9
- Techs have strange effects like hitting your own party, confusing all enemies, etc.
- jay
- OE6F-7767
- Walk thru walls upwards only
- LuKasX
- B323-7765
- Party and enemies are invincible
- LordRokol
- B623-7765
- Party and enemies do much more damage when attacking
- LordRokol
- DCF3-7765
- Party and enemies disappear in battle
- LordRokol
- 568F-7765
- Using techniques causes enemy to die suddenly; run away and display will claim nonexistent items were found. If you don't/can't run battle will not end.
- LordRokol
- 3BC4-7765
- Some moving monsters will try to flee during battle; may freeze
- LordRokol
- B625-7765
- Most basic attacks miss
- LordRokol
- 7838-7765
- Entire enemy party (bosses included) dies with first attack
- unknown author
- 8DA8-7765
- Robo's techs take away all MP
- SirGarland
- 7AF3-7765
- Gain/lose many items after battles in Guardia Forest
- 102673.1542
Clay Fighter
- EEB7-E5CE
- Start with more than normal energy in 1st round- bar glitched until it reaches normal levels
- jay
- DDB7-E5CE
- Automatic double K.O. in 1st round
- jay
- DDB7-E5CE
- 1st hit wins in 1st round
- jay
- EE4A-EO1C
- Start with more than normal energy in 2nd and later rounds
- jay
- DD4A-EO1C
- Automatic double K.O. in 2nd and later rounds
- jay
- DF4A-E01C
- 1st hit wins--2nd and later rounds
- jay
- 9DF7-E53E
- Both players invincible in first round
- jay
Darius Twin
- 5521-6DD5
- Slow motion
- jay
- 5529-04D1
- Bombs stationary
- jay
- 552D-DD01
- Can't launch bombs
- jay
- 552A-0DD5
- Bullets from main cannon stationary
- jay
- 552D-0DD1
- Bombs fall from screen top when launched
- jay
- 552D-DDD1
- Bombs can be fired again immediately after firing
- jay
- 552F-0765
- Shots damage any enemy they line up with vertically
- jay
- 552F-0FD5
- Shots wrap around to back of screen
- jay
- 552B-0DD9
- Your ship is invisible
- jay
- 5527-DDD5
- Become intangible after several shots from main cannon
- jay
- 5527-ADD9
- Shield graphic doesn't pulse
- jay
- 552D-A4D9
- Shield graphic pulses faster
- jay
- 552A-6DD5
- Shot graphic is maneuverable
- jay
- 552D-0DD5
- No shots from main cannon
- jay
- 552D-DD01
- No bombs
- jay
Dracula X
- CF69-CFFD
- Hearts count down slowly - whenever they reach zero you gain 99
- jay
- DF67-CD94
- Fall through all platforms except main floor; turn effects off to proceed
- jay
Earthworm Jim 2
- 5557-7DD6
- Intangible to some enemies
- jay
- 555A-5DD6
- Guns give zero ammo
- jay
- 555D-EDD6
- Press L then R to gain lots of ammo for any weapon
- jay
- 555B-EDD6
- Gain lots of ammo for special weapons on pickup
- jay
E.V.O.
- 556D-0DD7
- Game pauses repeatedly
- jay
- 556D-04D7
- Pause and unpause while playing to skip to next area or to ending
- jay
F-Zero
- 552D-DDD7
- Other cars disappear and reappear
- S14633DA
- 553D-6DDF
- Occasionally drive through walls
- S14633DA
- 55DB-DDD7
- Jumps have no effect
- S14633DA
- EE2D-AFD4
- No opponents on track, but computer still tracks rank
- S14633DA
- EE2E-AD64
- Opponents don't stay on track
- jay
- DF3F-6D0F
- Opponents go wrong way (ignore "Reverse" warning)
- jay
- DFBD-D4D7
- Jumps launch you extremely high (wraparound on screen)
- jay
Fatal Fury 2
- 7D78-77AD
- Player 1 can do last ditch moves at any time. Energy meter is inaccurate; take the same amount of hits as normal.
- jay
- 7D7A-7D6D
- First hit KOs Player 1 for both rounds
- jay
- 7D7A-7FDD
- First hit KOs Player 2 for both rounds
- jay
Final Fantasy II
- Please note: Many of these codes were discovered on the
original version of FF2 (comprising all copies sold within a few months
after its release), and may not work on the later version. The two
versions are visually identical, so it will be impossible to tell which
you have. It has been reported that at least one of these codes corrupts
the game save data (effectively erases all four files) on the later
version, so if you use these codes, be prepared to lose all your work!
- OCCA-AF6F
- Walk through walls in towns and caves
- unknown author
- DF30-076E
- After winning a fight wait a few seconds and turn effects off to gain large amounts of experience and items
- unknown author
- EDC2-AF6F
- Dummy code - In towns and caves random dialogs will appear
- unknown author
- FDA3-67A3
- Kill all enemies with 1 swing
- unknown author
- 64C2-AF6F
- Yaith code - allows you to get characters or items repeatedly
- unknown author
- 356D-6F63
- In battle some characters' spell menus will have strange spells including spells used by enemies
- unknown author
- OOCE-6D69
- Place a potion in the upper right hand corner of the Item menu and another item (or group of items) you want to transform in the upper left hand corner. Use the upper right potion on the center character in your party. Use repeatedly to cycle through every item in the game, including several that are inaccessible otherwise.
- Gunslinger
- C56D-04AD
- Hold still in overworld and you will enter a fight automatically
- jay
- C16D-04AD
- Allows you to walk through water and mountains in overworld. It is impossible to see where you're going, so switch effects off whenever you encounter an enemy and when you leave battle you'll be on land. If you get stuck in water try again.
- jay
- B06D-04AD
- Switch effects on briefly for wide view in overworld
- jay
- E36B-04AB
- No enemies float
- jay
- 1160-6F63
- Spells only work on 1 enemy
- jay
- EE61-6F63
- Spells turn on caster
- jay
- EE66-6F63
- Lose all items including equipped ones
- jay
- EE67-6F63
- Lose all spells
- jay
- DDA8-6F63
- Energy drain on players and enemies
- jay
- EEA8-6F63
- All characters and enemies invincible
- jay
- 66A5-6F63
- All attacks fatal to a different character or monster; enemy attacks have side effects
- jay
- 30C2-AF6F
- Repeatedly encounter enemies in caves and towns
- jay
- A4C2-AF6F
- View solar system after a few seconds in towns and caves
- jay
- 27C0-AF6F
- Invisibility in towns and caves
- jay
- 826D-6704
- Fight cave enemies in overworld
- jay
- 6D6D-6704
- Never encounter enemies in overworld
- jay
- DFBF-A7DF
- Alter sound when opening chest (Enter any 2 characters from DF-57)
- jay
- 66A5-6F63
- Random characters and enemies die
- Unknown author
- CC65-6704
- Encounter strange enemies in caves
- Unknown author
- OCCE-6D69
- Items don't decrease when used
- Unknown author
- 53CO-AF6F
- L and R merely change lead character's color until you take a step
- Unknown author
- E4AD-6F63
- All attacks do massive damage
- Unknown author
- 2DAE-6F63
- Any injury makes your characters appear weakened
- Unknown author
- DAA3-6D63
- All 4 save files erased
- Unknown author
- 0E66-6F63
- Your characters will be equipped with strange weapons, but you will lose them and all your other items after the first battle
- Unknown author
- 5DB3-67FD
- Music off
- Unknown author
Final Fantasy III
- Note - You cannot save your game unless you turn the effects
switch off
- 3CBC-576E
- Using an item increases supply
- jay
- DFD8-EF68
- All characters have Float in battle
- jay
- D6D8-EF68
- All characters have Haste in battle
- jay
- D8D8-EF68
- All characters have Haste, Regen, and Float in battle
- jay
- D0D8-EF68
- All characters Slow in battle
- jay
- FDD8-EF68
- All characters Stop in battle
- jay
- DBD8-EF68
- All characters have Haste and Float in battle
- jay
- DCD8-EF68
- All characters have Haste and Regen in battle
- jay
- AA9B-8D08
- After one fight Edgar will gain the ability to Morph! If he and Terra are Morphed at the same time only one of the energy bars will drop. Unfortunately Edgar's Fight command gets erased.
- jay
- 3CB8-576E
- Use up an item and it will change into an X-Potion with 0 remaining. This empty X-Potion can be used an indefinite number of times.
- jay
- 3CB8-570E
- Use up an item and instead of disappearing it will be left in the menu with 0 remaining. Use an item you have 0 of and you will gain 255 of that item.
- jay
- 3CB7-5F63
- Equip items and they will change to other weapons or armor. Allows Sabin to wield daggers, other characters to wear throwing stars on their head, etc.
- Manson8814
- AA94-EFO8
- Get random items after each battle
- BC_002
- DC9C-E4D8
- Get millions of GP after each battle
- BC_002
- AA93-54D8
- Get millions of Experience after each battle; max out your party's levels after 1 fight
- BC_002
- AA94-E7D8
- Enemies give you powerful items after each battle; each enemy has their own item
- BC_002
- AAD2-E768
- Lowers Speed, Vigor, Stamina, and Magic Power for all members
- BC.002
- AADC-EF08
- Always sprint in dungeons and never encounter random enemies
- BC.002
- AADC-EDA8
- Never encounter random enemies
- BC.002
- AAD8-EF08
- All party members are Floating, Stopped, and Reflective in battles
- BC.002
- AADB-EDA8
- Increase all members' Max HP and MP
- BC.002
- AA23-54D8
- Gain millions of Exp. per fight; one fight maxes out all characters.
- CougarSix
- D493-54D8
- Gain over 16,000 Exp. per fight
- CougarSix
- D793-54D8
- Gain nearly 1,000,000 Exp. per fight
- CougarSix
- D007-8DD7
- Sprint shoe speed doubled
- Gamer524
- 3CB8-5DAE
- Equip any item repeatedly to increase supply
- unknown author
- CE17-77D6
- Learn all spells from Espers at 10 times magic points
- unknown author
- 3DF0-EC78
- Move left faster on world map
- unknown author
- 4DFE-8C88
- Move right faster on world map
- unknown author
- 4DFB-EB88
- Move down faster on world map
- unknown author
- 3DF3-E6E8
- Move up faster on world map
- unknown author
- AA9E-E4D8
- All equipped items turn to Paladin Shields
- unknown author
- 108C-EFD3
- Gain millions of GP when buying any item
- unknown author
- AA94-E7D8+AA94-EF08+AA94-E4D8+D794-E708
- Super items in battle
- Unknown author
- NOTE: THE FOLLOWING CODES MUST BE USED BEFORE THE AFFECTED CHARACTER FIRST JOINS YOUR PARTY.
- EE5C-7675
- Terra starts with more HP
- jay
- EE5C-7655
- Terra starts with more MP
- jay
- DD5C-7685
- Terra starts with menu item 1 changed to ?
- jay
- DD5C-76E5
- Terra starts with menu item 2 changed to ?
- jay
- DD5C-7B75
- Terra starts with menu item 3 changed to ?
- jay
- DD5C-7B55
- Terra starts with menu item 4 changed to ?
- jay
- EE5C-7B85
- Terra starts with more Vigor
- jay
- EE5C-7BE5
- Terra starts with more Speed
- jay
- EE5C-7C75
- Terra starts with more Stamina
- jay
- EE5C-7C55
- Terra starts with more Magic Power
- jay
- EE5C-7C85
- Terra starts with more Battle Power
- jay
- EE5C-7CE5
- Terra starts with more Defense
- jay
- EE5C-7875
- Terra starts with more Magic Defense
- jay
- EE5C-7855
- Terra starts with more Evade %
- jay
- EE5C-7885
- Terra starts with more Magic Block
- jay
- DD5C-78E5
- Start Terra with ? equipped as a weapon
- DD58-7675
- Start Terra with ? equipped as a shield
- DD58-7655
- Start Terra with ? equipped as a helm
- DD58-7685
- Start Terra with ? equipped as armor
- DD58-76E5
- Start Terra with ? equipped as Relic 1
- jay
- DD58-7B75
- Start Terra with ? equipped as Relic 2
- jay
- EE58-7B55
- Terra starts with more Experience
- engj26b
- EE58-7B85
- Locke starts with 276 HP
- apollo
- EE58-7BE5
- Locke starts with 276 MP (not shown) apollo
- DD58-7C75
- Locke starts with menu item 1 changed to ?
- apollo
- DD58-7C55
- Locke starts with menu item 2 changed to ?
- apollo
- DD58-7C85
- Locke starts with menu item 3 changed to ?
- apollo
- DD58-7CE5
- Locke starts with menu item 4 changed to ?
- apollo
- EE58-7875
- Locke starts with more Vigor
- apollo
- EE58-7855
- Locke starts with more Speed
- apollo
- EE58-7885
- Locke starts with more Stamina
- apollo
- EE58-78E5
- Locke starts with more Magic Power
- apollo
- EE5A-7675
- Locke starts with more Battle Power
- apollo
- EE5A-7655
- Locke starts with more Defense
- apollo
- EE5A-7685
- Locke starts with more Magic Defense
- apollo
- EE5A-76E5
- Locke starts with more Evade
- apollo
- EE5A-7B75
- Locke starts with more Magic Block
- apollo
- DD5A-7B55
- Start Locke with ? equipped as a weapon
- apollo
- DD5A-7B85
- Start Locke with ? equipped as a sheild
- apollo
- DD5A-7BE5
- Start Locke with ? equipped as a helm
- apollo
- DD5A-7C75
- Start Locke with ? equipped as armor
- apollo
- DD5A-7C55
- Start Locke with ? equipped as Relic 1
- apollo
- DD5A-7C85
- Start Locke with ? equipped as Relic 2
- apollo
- EE5A-7CE5
- Locke starts with more Experience
- engj26b
- EE5A-7875
- Cyan starts with more HP
- jay
- EE5A-7855
- Cyan starts with more MP
- jay
- EE5A-7885
- Cyan starts with menu item 1 cahnged to ?
- jay
- EE5A-78E5
- Cyan starts with menu item 2 cahnged to ?
- jay
- EE52-7675
- Cyan starts with menu item 3 cahnged to ?
- jay
- EE52-7655
- Cyan starts with menu item 4 cahnged to ?
- jay
- EE52-7685
- Cyan starts with more Vigor
- jay
- EE52-76E5
- Cyan starts with more Speed
- jay
- EE52-7B75
- Cyan starts with more Stamina
- jay
- EE52-7B55
- Cyan starts with more Magic Power
- jay
- EE52-7B85
- Cyan starts with more Battle Power
- jay
- EE52-7BE5
- Cyan starts with more Defense
- jay
- EE52-7C75
- Cyan starts with more Magic Defense
- jay
- EE52-7C55
- Cyan starts with more Evade %
- jay
- EE52-7C85
- Cyan starts with more Magic Block
- jay
- EE52-7CE5
- Cyan starts with ? equipped as a weapon
- jay
- EE52-7875
- Cyan starts with ? equipped as a shield
- jay
- EE52-7855
- Cyan starts with ? equipped as a helm
- jay
- EE52-7885
- Cyan starts with ? equipped as armor
- jay
- EE52-78E5
- Cyan starts with ? equipped as Relic 1
- jay
- EE52-7675
- Cyan starts with ? equipped as Relic 2
- jay
- EE52-7655
- Cyan starts with more Experience
- engj26b
- EE53-7685
- Shadow starts with more HP
- apollo
- EE53-76E5
- Shadow starts with more MP (not shown)
- apollo
- F353-7B75
- Shadow starts with menu item 1 changed to ?
- apollo
- F353-7B55
- Shadow starts with menu item 2 changed to ?
- apollo
- F353-7B85
- Shadow starts with menu item 3 changed to ?
- apollo
- F353-7BE5
- Shadow starts with menu item 4 changed to ?
- apollo
- EE53-7C75
- Shadow starts with more Vigor
- apollo
- EE53-7C55
- Shadow starts with more Speed
- apollo
- EE53-7C85
- Shadow starts with more Stamina
- apollo
- EE53-7CE5
- Shadow starts with more Magic Power
- apollo
- EE53-7875
- Shadow starts with more Battle Power
- apollo
- EE53-7855
- Shadow starts with more Defense
- apollo
- EE53-7885
- Shadow starts with more Magic Defense
- apollo
- EE53-78E5
- Shadow starts with more Evade %
- apollo
- EE5E-7675
- Shadow starts with more Magic Block
- apollo
- DD5E-7655
- Start Shadow with ? equipped as a weapon
- apollo
- DD5E-7685
- Start Shadow with ? equipped as a shield
- apollo
- DD5E-76E5
- Start Shadow with ? equipped as a helm
- apollo
- DD5E-7B75
- Start Shadow with ? equipped as armor
- apollo
- DD5E-7B55
- Start Shadow with ? equipped as Relic 1
- apollo
- DD5E-7B85
- Start Shadow with ? equipped as Relic 2
- apollo
- EE5E-7BE5
- Shadow starts with more Experience
- engj26b
- EE5E-7C75
- Edgar starts with more HP
- apollo
- EE5E-7C55
- Edgar starts with more MP
- apollo
- DD5E-7C85
- Edgar starts with menu item 1 changed to ?
- apollo
- DD5E-7CE5
- Edgar starts with menu item 2 changed to ?
- apollo
- DD5E-7875
- Edgar starts with menu item 3 changed to ?
- apollo
- DD5E-7855
- Edgar starts with menu item 4 changed to ?
- apollo
- EE5E-7885
- Edgar starts with more Vigor
- apollo
- EE5E-78E5
- Edgar starts with more Speed
- apollo
- EE5D-5675
- Edgar starts with more Stamina
- apollo and jay
- EE5D-5655
- Edgar starts with more Magic Power
- apollo and jay
- EE5D-5685
- Edgar starts with more Battle Power
- apollo and jay
- EE5D-56E5
- Edgar starts with more Defense
- apollo and jay
- EE5D-5B75
- Edgar starts with more Magic Defense
- apollo and jay
- EE5D-5B55
- Edgar starts with more Evade %
- apollo and jay
- EE5D-5B85
- Edgar starts with more Magic Block
- apollo and jay
- DD5D-5BE5
- Start Edgar with ? equipped as a weapon
- apollo and jay
- DD5D-5C75
- Start Edgar with ? equipped as a shield
- apollo and jay
- DD5D-5C55
- Start Edgar with ? equipped as a helm
- apollo and jay
- DD5D-5C85
- Start Edgar with ? equipped as armor
- apollo and jay
- DD5D-5CE5
- Start Edgar with ? equipped as Relic 1
- apollo and jay
- DD5D-5875
- Start Edgar with ? equipped as Relic 2
- apollo and jay
- EE5D-5855
- Edgar starts with more Experience
- engj26b
- EE5D-5885
- Sabin starts with more HP
- apollo
- EE5D-58E5
- Sabin starts with more MP
- apollo
- DD5F-5675
- Sabin starts with menu item 1 changed to ?
- apollo
- DD5F-5655
- Sabin starts with menu item 2 changed to ?
- apollo
- DD5F-5685
- Sabin starts with menu item 3 changed to ?
- apollo
- DD5F-56E5
- Sabin starts with menu item 4 changed to ?
- apollo
- EE5F-5B75
- Sabin starts with more Vigor
- apollo
- EE5F-5B55
- Sabin starts with more Speed
- apollo
- EE5F-5B85
- Sabin starts with more Stamina
- apollo
- EE5F-5BE5
- Sabin starts with more Magic Power
- apollo
- EE5F-5C75
- Sabin starts with more Battle Power
- apollo
- EE5F-5C55
- Sabin starts with more Defense
- apollo
- EE5F-5C85
- Sabin starts with more Magic Defense
- apollo
- EE5F-5CE5
- Sabin starts with more Evade %
- apollo
- EE5F-5875
- Sabin starts with more Magic Block
- apollo
- DD5F-5855
- Sabin starts with ? equipped as a weapon
- apollo
- DD5F-5885
- Sabin starts with ? equipped as a shield
- apollo
- DD5F-58E5
- Sabin starts with ? equipped as a helm
- apollo
- DD54-5675
- Sabin starts with ? equipped as armor
- apollo
- DD54-5655
- Sabin starts with ? equipped as Relic 1
- apollo
- DD54-5685
- Sabin starts with ? equipped as Relic 2
- apollo
- EE54-56E5
- Sabin starts with more Experience
- engj26b
- EE54-5B75
- Celes starts with more HP
- jay
- EE54-5B55
- Celes starts with more MP
- jay
- DD54-5B85
- Celes starts with menu item 1 changed to ?
- jay
- DD54-5BE5
- Celes starts with menu item 2 changed to ?
- jay
- DD54-5C75
- Celes starts with menu item 3 changed to ?
- jay
- DD54-5C55
- Celes starts with menu item 4 changed to ?
- jay
- EE54-5C85
- Celes starts with more Vigor
- jay
- EE54-5CE5
- Celes starts with more Speed
- jay
- EE54-5875
- Celes starts with more Stamina
- jay
- EE54-5855
- Celes starts with more Magic Power
- jay
- EE54-5885
- Celes starts with more Battle Power
- jay
- EE54-58E5
- Celes starts with more Defense
- jay
- EE57-5675
- Celes starts with more Magic Defense
- jay
- EE57-5655
- Celes starts with more Evade %
- jay
- EE57-5685
- Celes starts with more Magic Block
- jay
- DD57-56E5
- Celes starts with ? equipped as a weapon
- jay
- DD57-5B75
- Celes starts with ? equipped as a shield
- jay
- DD57-5B55
- Celes starts with ? equipped as a helm
- jay
- DD57-5B85
- Celes starts with ? equipped as armor
- jay
- DD57-5BE5
- Celes starts with ? equipped as Relic 1
- jay
- DD57-5C75
- Celes starts with ? equipped as Relic 2
- jay
- EE57-5C55
- Celes starts with more Experience
- engj26b
- EE57-5C85
- Strago starts with more HP
- jay
- EE57-5CE5
- Strago starts with more MP
- jay
- EE57-5875
- Strago starts with menu item 1 changed to ?
- jay
- EE57-5855
- Strago starts with menu item 2 changed to ?
- jay
- EE57-5885
- Strago starts with menu item 3 changed to ?
- jay
- EE57-58E5
- Strago starts with menu item 4 changed to ?
- jay
- EE50-5675
- Strago starts with more Vigor
- jay
- EE50-5655
- Strago starts with more Speed
- jay
- EE50-5685
- Strago starts with more Stamina
- jay
- EE50-56E5
- Strago starts with more Magic Power
- jay
- EE50-5B75
- Strago starts with more Battle Power
- jay
- EE50-5B55
- Strago starts with more Defense
- jay
- EE50-5B85
- Strago starts with more Magic Defense
- jay
- EE50-5BE5
- Strago starts with more Evade %
- jay
- EE50-5C75
- Strago starts with more Magic Block
- jay
- EE50-5C55
- Strago starts with ? equipped as a weapon
- jay
- EE50-5C85
- Strago starts with ? equipped as a shield
- jay
- EE50-5CE5
- Strago starts with ? equipped as a helm
- jay
- EE50-5875
- Strago starts with ? equipped as armor
- jay
- EE50-5855
- Strago starts with ? equipped as Relic 1
- jay
- EE50-5885
- Strago starts with ? equipped as Relic 2
- jay
- EE50-58E5
- Strago starts with more experience
- engj26b
- EE59-5675
- Relm starts with more HP
- jay
- EE59-5655
- Relm starts with more MP
- jay
- EE59-5685
- Relm starts with menu item 1 changed to ?
- jay
- EE59-56E5
- Relm starts with menu item 2 changed to ?
- jay
- EE59-5B75
- Relm starts with menu item 3 changed to ?
- jay
- EE59-5B55
- Relm starts with menu item 4 changed to ?
- jay
- EE59-5B85
- Relm starts with more Vigor
- jay
- EE59-5BE5
- Relm starts with more Speed
- jay
- EE59-5C75
- Relm starts with more Stamina
- jay
- EE59-5C55
- Relm starts with more Magic Power
- jay
- EE59-5C85
- Relm starts with more Battle Power
- jay
- EE59-5CE5
- Relm starts with more Defense
- jay
- EE59-5875
- Relm starts with more Magic Defense
- jay
- EE59-5855
- Relm starts with more Evade %
- jay
- EE59-5885
- Relm starts with more Magic Block
- jay
- EE59-58E5
- Relm starts with ? equipped as a weapon
- jay
- EE51-5675
- Relm starts with ? equipped as a shield
- jay
- EE51-5655
- Relm starts with ? equipped as a helm
- jay
- EE51-5685
- Relm starts with ? equipped as armor
- jay
- EE51-56E5
- Relm starts with ? equipped as Relic 1
- jay
- EE51-5B75
- Relm starts with ? equipped as Relic 2
- jay
- EE51-5B55
- Relm starts with more experience
- engj26b
- EE51-5B85
- Setzer starts with more HP
- jay
- EE51-5BE5
- Setzer starts with more MP
- jay
- EE51-5C75
- Setzer starts with menu item 1 changed to ?
- jay
- EE51-5C55
- Setzer starts with menu item 2 changed to ?
- jay
- EE51-5C85
- Setzer starts with menu item 3 changed to ?
- jay
- EE51-5CE5
- Setzer starts with menu item 4 changed to ?
- jay
- EE51-5875
- Setzer starts with more Vigor
- jay
- EE51-5855
- Setzer starts with more Speed
- jay
- EE51-5885
- Setzer starts with more Stamina
- jay
- EE51-58E5
- Setzer starts with more Magic Power
- jay
- EE55-5675
- Setzer starts with more Battle Power
- jay
- EE55-5655
- Setzer starts with more Defense
- jay
- EE55-5685
- Setzer starts with more Magic Defense
- jay
- EE55-56E5
- Setzer starts with more Evade %
- jay
- EE55-5B75
- Setzer starts with more Magic Block
- jay
- EE55-5B55
- Setzer starts with ? equipped as a weapon
- jay
- EE55-5B85
- Setzer starts with ? equipped as a shield
- jay
- EE55-5BE5
- Setzer starts with ? equipped as a helm
- jay
- EE55-5C75
- Setzer starts with ? equipped as a armor
- jay
- EE55-5C55
- Setzer starts with ? equipped as a Relic 1
- jay
- EE55-5C85
- Setzer starts with ? equipped as a Relic 2
- jay
- EE55-5CE5
- Setzer starts with more experience
- engj26b
- EE55-5875
- Mog starts with more HP
- jay
- EE55-5855
- Mog starts with more MP
- jay
- EE55-5885
- Mog starts with menu item 1 changed to ?
- jay
- EE55-58E5
- Mog starts with menu item 2 changed to ?
- jay
- EE56-5675
- Mog starts with menu item 3 changed to ?
- jay
- EE56-5655
- Mog starts with menu item 4 changed to ?
- jay
- EE56-5685
- Mog starts with more Vigor
- jay
- EE56-56E5
- Mog starts with more Speed
- jay
- EE56-5B75
- Mog starts with more Stamina
- jay
- EE56-5B55
- Mog starts with more Magic Power
- jay
- EE56-5B85
- Mog starts with more Battle Power
- jay
- EE56-5BE5
- Mog starts with more Defense
- jay
- EE56-5C75
- Mog starts with more Magic Defense
- jay
- EE56-5C55
- Mog starts with more Evade %
- jay
- EE56-5C85
- Mog starts with more Magic Block
- jay
- EE56-5CE5
- Mog starts with ? equipped as a weapon
- jay
- EE56-5875
- Mog starts with ? equipped as a shield
- jay
- EE56-5855
- Mog starts with ? equipped as a helm
- jay
- EE56-5885
- Mog starts with ? equipped as armor
- jay
- EE56-58E5
- Mog starts with ? equipped as Relic 1
- jay
- EE5B-5675
- Mog starts with ? equipped as Relic 2
- jay
- EE5B-5655
- Mog starts with more experience
- engj26b
- EE5B-5685
- Gau starts with more HP
- jay
- EE5B-56E5
- Gau starts with more MP
- jay
- EE5B-5B75
- Gau starts with menu item 1 changed to ?
- jay
- EE5B-5B55
- Gau starts with menu item 2 changed to ?
- jay
- EE5B-5B85
- Gau starts with menu item 3 changed to ?
- jay
- EE5B-5BE5
- Gau starts with menu item 4 changed to ?
- jay
- EE5B-5C75
- Gau starts with more Vigor
- jay
- EE5B-5C55
- Gau starts with more Speed
- jay
- EE5B-5C85
- Gau starts with more Stamina
- jay
- EE5B-5CE5
- Gau starts with more Magic Power
- jay
- EE5B-5875
- Gau starts with more Battle Power
- jay
- EE5B-5855
- Gau starts with more Defense
- jay
- EE5B-5885
- Gau starts with more Magic Defense
- jay
- EE5B-58E5
- Gau starts with more Evade %
- jay
- EE5C-5675
- Gau starts with more Magic Block
- jay
- EE5C-5655
- Gau starts with ? equipped as a weapon
- jay
- EE5C-5685
- Gau starts with ? equipped as a shield
- jay
- EE5C-56E5
- Gau starts with ? equipped as a helm
- jay
- EE5C-5B75
- Gau starts with ? equipped as armor
- jay
- EE5C-5B55
- Gau starts with ? equipped as Relic 1
- jay
- EE5C-5B85
- Gau starts with ? equipped as Relic 2
- jay
- EE5C-5C75
- Gogo starts with more HP
- Apollo
- EE5C-5C55
- Gogo starts with more MP
- Apollo
- EE5C-5C85
- Gogo starts with menu item 1 changed to ?
- Apollo
- EE5C-5CE5
- Gogo starts with menu item 2 changed to ?
- Apollo
- EE5C-5875
- Gogo starts with menu item 3 changed to ?
- Apollo
- EE5C-5855
- Gogo starts with menu item 4 changed to ?
- Apollo
- 2A5C-5885
- Gogo starts with more Vigor
- Apollo
- 2A5C-58E5
- Gogo starts with more Speed
- Apollo
- 2A58-5675
- Gogo starts with more Stamina
- Apollo
- 2A58-5655
- Gogo starts with more Magic Power
- Apollo
- EE58-5685
- Gogo starts with more Battle Power
- Apollo
- EE58-56E5
- Gogo starts with more Defense
- Apollo
- EE58-5B75
- Gogo starts with more Magic Defense
- Apollo
- EE58-5B55
- Gogo starts with more Evade %
- Apollo
- EE58-5B85
- Gogo starts with more Magic Block
- Apollo
- EE58-5BE5
- Gogo starts with ? equipped as a weapon
- Apollo
- EE58-5C75
- Gogo starts with ? equipped as a shield
- Apollo
- EE58-5C55
- Gogo starts with ? equipped as a helm
- Apollo
- EE58-5C85
- Gogo starts with ? equipped as armor
- Apollo
- EE58-5CE5
- Gogo starts with ? equipped as Relic 1
- Apollo
- EE58-5875
- Gogo starts with ? equipped as Relic 2
- Apollo
- EE58-5855
- Gogo starts with more Experience
- jay
- EE58-5885
- Umaro starts with more HP
- Apollo
- EE58-58E5
- Umaro starts with more MP
- Apollo
- EE5A-5675
- Umaro starts with menu item 1 changed to ?
- Apollo
- EE5A-5655
- Umaro starts with menu item 2 changed to ?
- Apollo
- EE5A-5685
- Umaro starts with menu item 3 changed to ?
- Apollo
- EE5A-56E5
- Umaro starts with menu item 4 changed to ?
- Apollo
- 2A5A-5B75
- Umaro starts with more Vigor
- Apollo
- 2A5A-5B55
- Umaro starts with more Speed
- Apollo
- 2A5A-5B85
- Umaro starts with more Stamina
- Apollo
- 2A5A-5BE5
- Umaro starts with more Magic Power
- Apollo
- EE5A-5C75
- Umaro starts with more Battle Power
- Apollo
- EE5A-5C55
- Umaro starts with more Defense
- Apollo
- EE5A-5C85
- Umaro starts with more Magic Defense
- Apollo
- EE5A-5CE5
- Umaro starts with more Evade %
- Apollo
- EE5A-5875
- Umaro starts with more Magic Block
- Apollo
- EE5A-5855
- Umaro starts with ? equipped as a weapon
- Apollo
- EE5A-5885
- Umaro starts with ? equipped as a shield
- Apollo
- EE5A-58E5
- Umaro starts with ? equipped as a helm
- Apollo
- EE52-5675
- Umaro starts with ? equipped as armor
- Apollo
- EE52-5655
- Umaro starts with ? equipped as Relic 1
- Apollo
- EE52-5685
- Umaro starts with ? equipped as Relic 2
- Apollo
- EE52-56E5
- Umaro starts with more Experience
- jay
Final Fantasy V (Japanese)
- 0DF8-5DDD
- Walk through mountains on world map
- jay
- DFDB-ED67
- Begin walking in any direction in overworld and you will continue walking in that direction, even through mountains and oceans, until effects are turned off
- jay
- D9DC-E407
- Skip to shipwreck sequence (turn effects off to continue) that leaves you in a town near which you can get a black chocobo
- jay
- D8DC-E407
- Skip to flying fortress sequence (turn effects off to continue) that leaves you in control of an airship
- jay
- 0D1D-7DAB
- Any character or enemy who is attacked instantly dies (crashes when entering items menu with effects on; recommended only for use against bosses)
- jay
- 0D1D-7F6B
- Instantly exit out of every battle you enter (crashes if you are given the opportunity to strike first)
- jay
Final Fight 2
- DDCC-C4AB
- Special moves take very little energy
- jay
Firepower 2000
- D565-146F
- Start with bullet level 7 (rapid fire)
- jay
- DE61-14DF
- Start with flame level 15 (long range)
- jay
- FD61-176F
- Start with plasma level 16 (high power)
- jay
- D565-1FDF
- Start with laser level 7 (rapid fire)
- jay
FireStriker
- 55CB-ADDD
- Strike fireball from anywhere onscreen
- jay
- 55CD-DDDF
- Press B to clear round instantly
- jay
- 55C7-ADDF
- Play as a temple
- jay
Imperium
- EEA2-D4A4
- 255 life points
- Kanei
- EEBD-64D7
- Start with 255 bombs
- Kanei
Jungle Book
- EEEF-1F67
- Can take up to 255 hits (hearts not displayed)
- jay
Killer Instinct
- 45C0-34AF
- Take minimal damage
- god_
- D5C5-37AF
- More blood during combos; become dizzy when blocking moves
- god_
- EBC5-37AF
- Victims of Ultra Combos freeze; hit several more times then turn effects off and hits will accumulate
- god_
- EBC5-370F
- No Combos higher than 5
- god_
- EDC5-370F
- Extra long or endless combos
- god_
- 45C4-3F0D
- Projectiles much stronger
- god_
- 9987-CD61
- Nintendo & Rareware logos don't zoom in during intro
- ocfernan
- F287-C701
- Nintendo and Rareware logos don't zoom out during intro
- ocfernan
- EE87-C4D1
- Twinkle effect before logos in intro
- ocfernan
- E1E0-34AF
- Bars don't move on Fighter Select (don't random select)
- ocfernan
- 1B6E-37D7
- Near-invisible damage meters
- ocfernan
- 3E64-34AF
- No scores shown during fight
- ocfernan
- 5BE2-3DD2
- Combo hits/points not shown during fight
- ocfernan
- AC2D-44D7
- No Projectiles
- ocfernan
- 2B27-44D7
- Invisible Projectiles
- ocfernan
- ACB6-44D7
- Player 1 stuck on left but can fight/ Player 2 can't combo him/her
- ocfernan
- D033-17AF
- Player 2/CPU invisible (minor glitches, combo slowdowns)
- ocfernan
- 3633-17AF
- Player 2/CPU invis. B (less glitch, invis. projectiles)
- ocfernan
- 45C0-37D7
- Players sometimes repel each other / Super fast Projectiles / Blood Stays on Screen
- ocfernan
- EEB1-1F0F
- Fighters pose oddly instead of jumping
- ocfernan
- DDB1-140F
- Fighters flicker instead of jumping
- ocfernan
- B5B0-17AF
- Players can't jump forward/back
- ocfernan
- 64B1-17AF
- Jump Higher and Slower
- ocfernan
- DDB1-170F
- Up Jumps Lower / Forward Jumps Mega-High
- ocfernan
- DDB1-1F6F
- Up Jumps Mega-High / Back Jumps High / Forward Jump makes player "flutter"
- ocfernan
- 64B1-1FAF
- Push Up to Teleport to Right Side / Players can walk through each other
- ocfernan
- 1B6E-47D7
- Players can only inflict damage medium range
- ocfernan
- 53C9-C4AF
- CPU has 1-hit kill
- ocfernan
- 53C8-37AF
- 1-hit dizzies possible
- ocfernan
- 64B6-CFAF
- Mega non-combo hits & points possible (keep effects off until you make a hit)
- ocfernan
- 64B6-4FAF
- Loser freezes (turn effects off to unfreeze)
- ocfernan
- 4583-1F67
- Strange special moves (some freeze game)
- ocfernan
- D082-CDA7
- Player 2 Orchid always wins
- ocfernan
- D08C-1D6F
- Opponent invisible upon each hit
- ocfernan
- 53BF-37AF
- Combos can sometimes be avoided/blocked by tapping back or jumping away
- ocfernan
- D08C-17AF
- Combos more difficult
- ocfernan
- D08C-176F
- Combos more difficult but do more damage; combos unannounced
- ocfernan
- D08C-146F
- Combo enders disabled for players; combos unannouced; high damage
- ocfernan
- D08C-170F
- Counter combo at any time
- ocfernan
- ACBE-44D7
- Rooftop knock-offs disabled
- ocfernan
- EEB0-1FD7
- Rooftop knockoffs act strangely
- ocfernan
- EEB0-1F07
- Victim never bounces in air after rooftop knock-off
- ocfernan
- D0A3-1F0F
- Humiliations shorter
- ocfernan
- 536F-4DA7
- No-Mercy's/Humiliations announced as 1-hit Ultimates with large bonus
- ocfernan
- 9335-1FA4
- Blood sprays altered
- ocfernan
- B62E-17A4
- More blood
- ocfernan
- CFC1-4DA7
- Hit scores altered
- ocfernan
- 94A3-140D
- Attacks make hitting sound even if they miss
- ocfernan
- 94A3-340D
- Sabrewulf has faster projectiles
- ocfernan
- 83B8-1F6D
- Human controls character, but computer will automatically execute attacks and combos
- ocfernan
- 84BE-17A4
- Right side player slides forward when pressing back
- ocfernan
- E0B1-47A4
- Only air punches and kicks allowed
- ocfernan
- C7B2-CF0D
- Medium punch can turbo hit automatically
- ocfernan
- 726F-14A4
- Player 2 special moves disabled
- ocfernan
- 0281-CF0D
- Special and finishing moves diabled (except for CPU)
- ocfernan
- D980-3F0D
- Charging special moves disabled
- ocfernan
- 723D-17A4
- Right-side player invisible
- ocfernan
- E0A1-17A4
- Player 2 controls CPU in 1-Player mode
- ocfernan
- 8426-C7AF
- CPU AI more predictable, often does several repetitious moves
- ocfernan
- D238-37A4
- Game speed slow
- ocfernan
- 5538-37A4
- Game speed extremely slow
- ocfernan
- 02B3-3F0D
- Danger time and finishing moves disabled
- ocfernan
- 0BB7-3F0D
- Helplessness at Danger level
- ocfernan
- A5B2-44D7
- Can knock victim off rooftop edge upon losing first meter
- ocfernan
Knights of the Round
- D7C0-17DB
- Low jump for Lancelot
- jay
- D7C9-1DDB
- Low jump for Arthur
- jay
The Legend of Zelda: A Link to the Past
- 45B8-D49A
- No charge needed for dash
- unknown author
- AEA8-D4FA
- Walk through anything vertically in overworld; turn effects off to cross steps
- unknown author
- AE6A-DF2A
- All injuries fatal
- jay
- AEA8-D49A
- A step in any direction makes you jump
- jay
The Lion King
- C29B-87DE + C29C-EDDE
- No recoil from hits
- jay
- CE6E-84A4
- Maximum roar power extended after 1st life; infinite lives
- jay
Mega Man X
- DFB0-4461
- Delayed weapon charge
- jay
- EEBE-47AF
- Start with max energy way above max
- jay
- C2B4-1FF7
- Mega Man intangible by all enemies!
- jay
- C2B7-1FF7
- No recoil from injuries
- jay
- 6DB0-CD97
- Some enemies become bulletproof that were not before; others that had armor lose it
- jay
- 6DB4-CD97
- All enemies bulletproof
- jay
- 6DB6-CD97
- Normal shots pass through enemies (can only injure the first one they pass through); level 3/4 shots and some special weapons continue firing until the enemy is out of the way or is destroyed (good on bosses!)
- jay
- 6DBA-CD97
- After shooting enemies enough to destroy them you can run through them, but they can still shoot you
- jay
- 22BF-3F07
- Start intro level with Flamethrower and with F.Mammoth defeated
- jay
- C9B8-4769
- Select any special weapon (or do the fireball). Fire it once. Return to X-buster and you can fire it alternating with the special weapon you selected. Now select another special weapon, fire it once, and return to X-buster and you can fire the two special weapons alternating, and never run out of either. Some weapons will actually combine with the other weapon and make it act differently.
- jay
Mighty Morphin Power Rangers
- DE82-64DD
- Start each stage with low energy
- jay
- EE86-6DF4
- One hit is fatal
- jay
Mortal Kombat
- 6D67-3F0D
- A double flawless victory and fatality will let you skip to Reptile no matter what stage you're on.
- unknown author
- DD68-CF0D
- See ending after 1st match
- unknown author
- 55B1-3944
- Jump straight up and you will move toward the enemy
- unknown author
- EEB5-3944
- Longer jumps toward your enemy, shorter jumps away
- unknown author
- DDBE-C1C4
- Speed up game
- unknown author
- DCB9-3534
- Characters walk backwards very slowly
- unknown author
- 6DB9-3D67
- When you lose to computer the computer's winning stats are given
- unknown author
- DDB4-DD07
- Blood code - turns sweat red
- unknown author
Mortal Kombat II
- DDB1-17F7
- Player 2's hits on Player 1 drain his/her own life
- jay
- DDB9-17F7
- Player 1's hits on Player 2 drain his/her own life
- jay
- DDB9-1DF7
- Player 2 can only be beaten by a time over
- jay
- CBC6-3D68 + F6C6-3DAE
- Always fight either Sub-Zero or Kung Lao
- jay
- CBC6-3D68 + FBC6-3DAE
- Some characters appear in lineup more than once (not as they appear in Battle Plan)
- jay
- DFB4-14B7
- Both players invincible
- jay
- C2B8-3D6E
- No Fatalities
- dsulfrid
- 79C5-37DE
- Always fight your first opponent
- dsulfrid
- 3BBC-3D6E
- See Opponent's ending after the first fight
- dsulfrid
- 79C0-3DDE
- Combat Plan cycles continously; never move on to Kintaro
- dsulfrid
- B2B8-3D6E
- Fatality both rounds if you win the first (1-player only)
- dsulfrid
- 0566-3F0F
- Play as shadow character
- John.Hale.
- 55B5-CDF7
- Character replaced endurance round style in mid round
- jay and Belfrazz
- 55B7-C7F7
- Only some attacks hit
- jay
- 55B9-CDF7
- Some attacks hit anywhere onscreen
- jay
- 55B9-C7F7
- Both characters can still fight after round is over
- jay
Mortal Kombat 3
- 553A-4DDA
- Player 2/CPU unaffected by foot sweeps
- jay
- 553D-4DD2
- Players that miss an attack are frozen in mid-attack briefly; opponent can still walk into attack and be injured
- jay
- 553D-1DD2
- Some attacks have no effect
- jay
- 553A-4DD3
- Defeated players disappear
- jay
- 553B-CDD3
- Switch effects off briefly and the round will start. Attempt a special move immediately and your player will fall down. You can still execute special moves but your opponent can't hit you except with sweeps and throws.
- jay
- 553B-4DDE
- Special moves done on right-hand side cause strange horizontal warp
- jay
- 5531-4DDE
- Fight beneath the screen
- jay
Paladin's Quest
- DDEA-6D3D
- Chezni starts with ? equipped on his head; replace DD with any 2 characters
- jay
- DDEA-6F1D
- Chezni starts with ? equipped on his right arm
- jay
- DDEA-6F4D
- Chezni starts with ? equipped on his left arm
- jay
- DDEA-6FCD
- Chezni starts with ? equipped on his body
- jay
- DDEA-644D
- Chezni starts with ? equipped on his legs
- jay
- DDEA-6F3D
- Chezni starts with ? equipped on his belt
- jay
Phalanx
- 552B-0DD7
- Keep any weapon collected until continue; use special attack sequence as often as needed
- jay
Pitfall: The Mayan Adventure
- F06D-1D6A
- Grab 1 Stone of Pacal to max out your stock (99 and above)
- jay
- 74A4-C409
- Hit any enemy with a sling stone for slow motion; effects must be turned off before you can kill any enemies.
- jay
Primal Rage
- 0DA5-87AD
- First 2 rounds the first hit kills but results in tie anyway; Sudden Death decides match
- jay
- 0DA6-8D6D
- Neither player's HP regenerates after round ends
- jay
Secret of Evermore
- C2A0-CF8A
- Damage amounts not shown
- jay
- DF81-3D72
- Nothing happens when hero attacks
- jay
Secret of Mana
- CEA6-81OD
- Raises the HP of level 16 to 995
- unknown author
- 0929-6D69
- Any character that attacks with a hand weapon disappears
- unknown author
- 552C-6D69
- Players and enemies teleport at random
- unknown author
- E03E-04DF
- Nothing but shadows show for players, enemies
- jay
- 82A8-77AD + 8AA8-74DD
- Players are invincible; most enemies die in one hit
- Dave135
- 6DAA-776D
- Hit an enemy and your level will rise until you turn effects off
- Dave135
- E2A2-776D
- Turn effects on and everyone will gain 99 HP
- Dave135
- 82AA-776D
- Hit an enemy and he will continue taking hits
- Dave135
- CC29-6D69
- Sword won't work
- VidGame528
- B929-6D69
- Screen continually shakes
- WonTon9
- DDEB-E944
- Battle Suit costs nothing
- Bugs
- 363C-6D69
- Turn effects on and Flammie will pick you up, regardless of whether you have the drum or where you are
- Tania Leibowitz
Seventh Saga
- EE10-8DDD
- Human Fighter starts with thousands of HP (only last 3 digits shown)
- jay
- EE10-8D6D
- Human Fighter starts with thousands of MP (only last 3 digits shown)
- jay
- EE10-8DAD
- Human Fighter starts with 255 Power
- jay
- EE10-8FDD
- Human Fighter starts with 255 Guard
- jay
- EE10-8F0D
- Human Fighter starts with 255 Magic
- jay
- EE10-8F6D
- Human Fighter starts with 255 Speed
- jay
- 5F10-870D
- Human Fighter starts with Sword of Victory
- jay
- A616-84DD
- Tetujin starts with thousands of HP
- jay
- A616-846D
- Tetujin starts with thousands of MP
- jay
- A616-84AD
- Tetujin starts with 255 Power
- jay
- A616-87DD
- Tetujin starts with 255 Guard
- jay
- A616-870D
- Tetujin starts with 255 Magic
- jay
- A616-876D
- Tetujin starts with 255 Speed
- jay
- 7419-8D6D
- Dwarf starts with thousands of HP
- jay
- 7419-8FDD
- Dwarf starts with thousands of MP
- jay
- 7419-8F0D
- Dwarf starts with 255 Power
- jay
- 7419-8F6D
- Dwarf starts with 255 Guard
- jay
- 7419-8FAD
- Dwarf starts with 255 Magic
- jay
- 7419-84DD
- Dwarf starts with 255 Speed
- jay
- 5F19-87AD
- Dwarf starts with Sword of Victory
- jay
- 741B-846D
- Human Mage starts with thousands of HP
- jay
- 741B-87DD
- Human Mage starts with thousands of MP
- jay
- 741B-870D
- Human Mage starts with 255 Power
- jay
- 741B-876D
- Human Mage starts with 255 Guard
- jay
- 741B-87AD
- Human Mage starts with 255 Magic
- jay
- 741C-8DDD
- Human Mage starts with 255 Speed
- jay
- B11C-8FAD
- Human Mage starts with Rod of Immobility
- jay
- 7411-8FDD
- Elf starts with thousands of HP
- jay
- 7411-8F6D
- Elf starts with thousands of MP
- jay
- 7411-8FAD
- Elf starts with 255 Power
- jay
- 7411-84DD
- Elf starts with 255 Guard
- jay
- 7411-840D
- Elf starts with 255 Magic
- jay
- 7411-846D
- Elf starts with 255 Speed
- jay
- B115-8D0D
- Elf starts with Rod of Immobility
- jay
- 741C-87DD
- Demon starts with thousands of HP
- jay
- 741C-876D
- Demon starts with thousands of MP
- jay
- 741C-87AD
- Demon starts with 255 Power
- jay
- 7418-8DDD
- Demon starts with 255 Guard
- jay
- 7418-8D0D
- Demon starts with 255 Magic
- jay
- 7418-8D6D
- Demon starts with 255 Speed
- jay
- 1E18-840D
- Demon starts with Sword of Victory
- jay
- 7415-8F6D
- Alien starts with thousands of HP
- jay
- 7415-84DD
- Alien starts with thousands of MP
- jay
- 7415-840D
- Alien starts with 255 Power
- jay
- 7415-846D
- Alien starts with 255 Guard
- jay
- 7415-84AD
- Alien starts with 255 Magic
- jay
- 7415-87DD
- Alien starts with 255 Speed
- jay
Star Trek: The Next Generation
- EE64-1D24
- 1 Torpedo kills any enemy ship
- kanei
Street Fighter II
- DF80-AD64 + F0AE-6D04 + 10A4-0767
- Choose Vs. mode and select a boss' round and player 2 will be able to control that boss.
- unknown author
- 10A4-0767 + FOAE-6D04 + 92A6-AF64
- Control random boss vs. computer
- unknown author
- E4A6-D767
- Player 1 is invincible
- unknown author
- 13A5-6767
- All attacks are jab punches
- unknown author
- D162-D4CD
- Fierce Uppercuts can be done in midair
- unknown author
- 3BAE-DD00
- Ken/Ryu's Dragon punch travels farther
- unknown author
- EEE2-D761
- Fierce fireballs are faster, jab fireballs slower
- unknown author
- 89AD-6767
- Press down and jab to fall from top of the screen
- unknown author
- 9864-6D69
- Press down for random teleport
- unknown author
- 4A6C-6D69
- All characters can jump off walls
- unknown author
- EDA1-0767
- After walljump continue jumping by pressing forward
- unknown author
- 00A9-A467
- Chun Li can air throw an enemy who is on the ground
- unknown author
- BF6A-AF00
- Chun Li's Lightning Kick can be done by simply pressing Down
- unknown author
- D0A6-0761
- Blanka's rolling attack rolls back after short distance
- unknown author
- DEA9-0761
- Blanka's rolling attack rolls to right after hitting opponent
- unknown author
- DEA1-0761
- Blanka's rolling attack shoots high above screen after hitting opponent
- unknown author
- EEA1-0761
- Blanka's rolling attack doesn't roll back after hitting opponent
- unknown author
- 5BAE-DD60
- Ken/Ryu's Dragon Punch teleports
- unknown author
- 89AA-DD60
- Ken/Ryu's Dragon Punch travels horizontally
- unknown author
- D0AE-DD60
- Ken/Ryu's Dragon Punch travels much farther horizontally
- unknown author
- EE8B-6D69
- Ken Ryu's Hurricane Kick can be done by simply pressing Down
- unknown author
- 0082-6D69
- Do special moves with joystick motions only (no button needed)
- unknown author
- 10A5-6767
- Some special moves done in standing position
- unknown author
- EEB2-DFD1
- Throws fatal unless accepted passively
- unknown author
- EEB2-DF61
- Throws do no damage
- unknown author
- 8E6D-DD64
- Player 2/CPU is invisible
- unknown author
Street Fighter 2 - Turbo
- FFD2-84D9
- Only player on right is visible
- SBarncard
- FF18-570D
- Punches and kicks move slowly and do no damage
- SBarncard
Super Mario All-Stars
- Super Mario Bros.
- EE2F-6DAE
- Invincibility lasts a VERY long time
- jay
- 9D2F-6F0E
- Star has no effect
- jay
- 9D2F-6FAE
- Star gives you small fiery Mario
- jay
- 9D2F-64DE
- No music after collecting star
- jay
- 9D2F-640E
- Star acts like a mushroom or fire flower
- jay
- 9D24-6DDE
- Collect a flower and you will shrink. Get hit and you will grow. Get hit again and you will die.
- jay
- 9D24-6D0E
- Mushrooms injure you
- jay
- 9D24-6DAE
- Flowers have no effect
- jay
- DC81-0462
- You must build up a run to jump
- jay
- Super Mario Bros. 2
- EE6B-A9A1
- Continue with 1 heart
- jay
- ········EE32-6966
- First hit lethal
- jay
- Super Mario Bros. 3
- CB69-AC07 + D569-AC67
- Change to permanent cloud at map- invincible raccoon Mario that can swim in the air in levels
- jay
- CB69-AC07 + D669-AC67
- Change to P-wing Mario at map- collect feather to fly instead of swim
- jay
- CB69-AC07 + D869-AC67
- Change to glitched frog Mario at map
- jay
- DAA8-6CAA
- Collisions and power ups turn you into a glitchy frog Mario that can swim in the air.
- jay
- DEA8-6CAA
- Collisions and power ups turn you into a grey super Mario that can kill ANY enemy in 1 stomp and is invincible.
- jay
- 6DA8-6CAA
- Collisions and power ups turn you into invincible shoe Mario; turn effects off at end of round
- jay
- BFA8-6CAA
- Power ups turn you into little Mario
- jay
Super Mario Kart
- 3FC4-CDA4
- 1000 cc speed
- unknown author
- 3DEB-CDA4
- Other karts spin out, flashing screen
- unknown author
- 41AE-CDA4
- Your kart is invisible
- unknown author
- 1A3E-CDA4
- Your kart is invincible
- unknown author
- 6EEB-CDA4
- Other karts are invisible
- unknown author
- 03EB-CDA4
- Your kart doesn't lose coins
- unknown author
- 0EEB-CDA4
- Random effects when hit
- unknown author
- 20EB-CDA4
- Your kart doesn't collect coins
- unknown author
- 2CEB-CDA4
- Other karts get stuck
- unknown author
- 41EB-CDA4
- Your kart jumps high
- unknown author
- 4FEB-CDA4
- Your kart can go anywhere on or off the track and won't hit enimies but you won't be able to pick up coins or items or use Turbo Tiles and Jump Bars
- unknown author
- 36EB-CDA4
- Your kart can go over sand, grass, snow, water,lava, and air without slowing down or falling in but your kart will be able to hit Thwomps, track borders, and pipes
- unknown author
- C4EB-CDA4
- Other karts can't turn
- unknown author
- 1DEB-CDA4
- Your kart throws pipes
- unknown author
- 0EEB-CDA4
- Other karts spin out constantly
- unknown author
- 3F31-CDA4
- 150cc speed on 50cc race with 50cc competition
- unknown author
- F1C4-CDA4
- Your kart has very sensitive steering
- unknown author
- 60EB-CDA4
- Your kart is always small
- unknown author
- 36EB-CDA4
- Other karts can't hit you
- unknown author
- 33B6-44DD
- Donkey Kong Jr. turns into a brown Toad
- unknown author
- 32B6-44DD
- Donkey Kong Jr. turns into a brown Koopa Troopa
- unknown author
- 3AB6-44DD
- Donkey Kong Jr. turns into a brown Yoshi
- unknown author
- 3BB6-44DD
- Donkey Kong Jr. turns into a brown Bowser
- unknown author
- 3CB6-44DD
- Donkey Kong Jr. turns into Princess Toadstool
- unknown author
- 36B6-44DD
- Donkey Kong Jr. turns into a brown Mario
- unknown author
Super Mario World
- ED2C-AF6F
- Double jump
- unknown author
- 232C-AF6F
- Jackhammer jump
- unknown author
- BA2C-AF6F
- Play the demo screen
- unknown author
- EE2C-AF6F
- To-the-moon jump, flying helicopter spin
- unknown author
- 3E32-6DAD
- No enemies, but you can't beat any round because the level end tape is missing also
- unknown author
- DD2C-AF6F
- Sustain vertical velocity
- unknown author
- 0BCD-AF6F
- At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten
- unknown author
- CBB7-6D67 + DBB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Grab a mushroom to become invincible
- jay
- CBB7-6D67 + FDB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Grab a mushroom to get 1up
- jay
- CBB7-6D67 + 47B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as Mario- grab a mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
- jay
- CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as blue Mario, get a fire flower or mushroom to put a 1up mushroom in reserve, use that or any other 1up mushroom to put a Yoshi in reserve
- jay
- CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as Mario with a strange walk, get a fire flower to put a bouncing dragon's head in reserve, or a 1up mushroom for Yoshi's thank-you message and a giant "blob bill" in reserve
- jay
- CBB7-6D67 + 59B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
- jay
- CBB7-6D67 + 55B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as hovercraft Mario, get any item to put a shelless turtle in reserve
- jay
- CBB7-6D67 + 6DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as hovercraft Mario, get a mushroom to put a flying key in reserve
- jay
- CBB7-6D67 + 64B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as hovercraft Mario, get a fire flower to put an invisibility flower in reserve, or a mushroom to turn invincible and get a football Koopa in reserve
- jay
- CBB7-6D67 + 67B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as hovercraft Mario, get a fire flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
- jay
- CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as Mario with an extremely strange walk, get a fire flower for a 1up and a bullet Bill in reserve, or a 1up mushroom to put a coin in reserve
- jay
- CBB7-6D67 + 2DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
- Start as Mario with an extremely strange walk, get a fire flower to put a glitched ghost in reserve
- jay
- D532-6DAD
- No music
- jay
- D732-6DAD
- Low gravity in levels over water
- jay
- 5332-6DAD
- Invisibility
- jay
- 31B4-6F07
- Mario has a halo on map screen, only has one life.
- jay
- CBEF-6F6F
- Run into any enemy from the side when small and you will be propelled upwards and stomp them!
- jay
- CBED-6D0F
- Keep powerups when hit; invincible shellless turtle drops from item box if anything is in it
- jay
- CBED-6FDF
- One hit kills even when large
- jay
- CBE4-6DDF
- Shrink when hit ultra fast
- jay
- CBEF-67AF
- Shrink/die instantly
- jay
- DO32-ADDD
- Mario always faces backwards
- jay and ba480
- 5D32-ADDD
- Mario appears as 2 eggs
- ba480
- DE32-ADAD
- Mario's cap/head always faces left
- ba480
Super Metroid
- EED7-F2AD
- Maximum missile number is extremely high
- jay
- EED7-F3AD
- Maximum super missile number is extremely high
- jay
- EED7-FEAD
- Maximum super bomb number is extremely high
- jay
- 8D88-C5A7
- Shoot regular missiles and your super missiles will go down, shoot with 0 super missiles left and you will gain hundreds of super missiles! The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max.
- jay
- 38A4-450D
- Drop one power bomb and you will gain hundreds. Can also be saved, but you will lose all the extra bombs if you collect one.
- jay
- CE88-C5A7
- Select Missile for strange cross between missiles, normal beam, and the wave beam. Only the wave portion injures enemies.
- jay
- 8F25-3005
- Samus dies in one hit.
- jay
Super Star Wars
- DDBA-3D65
- Chewie and Han start with large life capacity (any difficulty); lose it first level after you get a blaster powerup and regain it after you die
- jay
- 1737-C704
- You are invincible, but so are enemies
- jay
- 7088-37A5
- Chewie and Han start equipped with fast homing missiles
- jay
- 7E88-37A5
- Chewie and Han have reverse homing missiles
- jay
Super Street Fighter II
- 609C-7F6F
- First hit KOs Player 1
- jay
- 609C-74AF
- First hit KOs Player 2
- jay
- 609C-77AF
- Player 1 automatically gets first attack bonus
- jay
Taz-Mania
- 5521-1041
- No trees, signs, etc appear while moving forward
- jay
Thunder Spirits
- 55C1-DDDF
- Your ship is invisible
- jay
- 55CB-0DD7
- Your ship passes through enemies
- jay
Yoshi's Island
- NOTE: YOSHI'S ISLAND MAY NOT WORK WITH ALL GAME GENIES
- EE82-DD0E
- Stand still and throw an egg vertically and it will float in place
- LuKasX
- B33A-676D
- Always have 99 stars
- LuKasX
- EEA8-6DD5
- Unusual backgrounds
- LuKasX
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