Amateur Game Genie - SNES

Showing the Pros How It's Done

ActRaiser

2260-6DD4
Sword is useless
TheSpook
2267-6DD4
Eliminate any enemy with a touch; must be turned off before facing bosses
TheSpook

Aladdin

C267-476A
Aladdin is intangible after 1st hit
jay and DESTROYER

Battletoads in Battlemaniacs

82A7-3FAF
Points keep rising
jay

Breath of Fire

35BF-CFD9 + D7BF-CF09
Create new character with 999 maximum HP
jay
EEBF-C7D9 + EEBF-C709 + 66BF-C769
Hero starts with millions of EP; fully powered up after first battle
jay
EEB5-CFD9
Sets Nina's starting HP to 255
apollo
EEB5-CF69
Sets Nina's starting max. HP to 255
apollo
EEB5-C4D9
Sets Nina's starting AP to 255
apollo
EEB5-C469
Sets Nina's starting max. AP to 255
apollo
66B5-C769
Sets Nina's starting Experience to near 9 million
unknown author
DFB2-CD69
Sets Nina's starting level to 1 (attributes NOT affected)
apollo
EEB5-C7A9
Sets Nina's Strength to 255
apollo
EEB6-CDD9
Sets Nina's Vigor to 255
apollo
EEB6-CD69
Sets Nina's Agility to 255
apollo
EEB6-CD09
Sets Nina's Wisdom to 255
apollo
EEB6-CFD9
Sets Nina's Luck to 255
apollo
EEB0-CFD9
Sets Bo's starting HP to 255
apollo
EEB0-CF69
Sets Bo's starting max. HP to 255
apollo
EEB0-C4D9
Sets Bo's starting AP to 255
apollo
EEB0-C469
Sets Bo's starting max. AP to 255
apollo
66B0-C769
Sets Bo's starting Experience to near 9 million
unknown author
DFB0-CD69
Sets Bo's starting level to 1 (attributes NOT affected)
apollo
EEB0-C7A9
Sets Bo's Strength to 255
apollo
EEB9-CDD9
Sets Bo's Vigor to 255
apollo
EEB9-CD69
Sets Bo's Agility to 255
apollo
EEB9-CD09
Sets Bo's Wisdom to 255
apollo
EEB9-CFD9
Sets Bo's Luck to 255
apollo
66BE-C709
Karn starts with equipment in "Etc." heading
unknown author
EEBD-3F69
Sets Karn's starting HP to 255
apollo
EEB5-CF69
Sets Karn's starting max. HP to 255
apollo
EEBD-3469
Sets Karn's starting AP to 255
apollo
EEB5-C469
Sets Karn's starting max. AP to 255
apollo
66BD-3769
Sets Karn's starting Experience to near 9 million
apollo
DFBD-3D69
Sets Karn's starting level to 1 (attributes NOT affected)
apollo
EEBD-37A9
Sets Karn's Strength to 255
apollo
EEBF-3DD9
Sets Karn's Vigor to 255
apollo
EEBF-3D09
Sets Karn's Wisdom to 255
apollo
EEBF-3D69
Sets Karn's Agility to 255
apollo
EEBF-3FD9
Sets Karn's Luck to 255
apollo
EEB2-CFD9
Sets Gobi's starting HP to 255
apollo
EEB2-CF69
Sets Gobi's starting max. HP to 255
apollo
EEB2-C4D9
Sets Gobi's starting AP to 255
apollo
EEB5-C469
Sets Gobi's starting max. AP to 255
apollo
66B2-C769
Sets Gobi's starting Experience to near 9 million
apollo
DFB2-CD69
Sets Gobi's starting level to 1 (attributes NOT affected)
apollo
EEB2-C7A9
Sets Gobi's Strength to 255
apollo
EEB3-CDD9
Sets Gobi's Vigor to 255
apollo
EEB3-CD69
Sets Gobi's Agility to 255
apollo
EEB3-CD09
Sets Gobi's Wisdom to 255
apollo
EEB3-CFD9
Sets Gobi's Luck to 255
apollo
EEBC-CFD9
Sets Ox's starting HP to 255
apollo
EEBC-CF69
Sets Ox's starting max. HP to 255
apollo
EEBC-C4D9
Sets Ox's starting AP to 255
apollo
EEBC-C469
Sets Ox's starting max. AP to 255
apollo
66BC-C769
Sets Ox's starting Experience to near 9 million
apollo
DFBC-CD69
Sets Ox's starting level to 1 (attributes NOT affected)
apollo
EEBC-C7A9
Sets Ox's Strength to 255
apollo
EEB8-CDD9
Sets Ox's Vigor to 255
apollo
EEB8-CD69
Sets Ox's Agility to 255
apollo
EEB8-CD09
Sets Ox's Wisdom to 255
apollo
EEB8-CFD9
Sets Ox's Luck to 255
apollo
EEB1-3FD9
Sets Bleu's starting HP to 255
apollo
EEB1-3F69
Sets Bleu's starting max. HP to 255
apollo
EEB1-34D9
Sets Bleu's starting AP to 255
apollo
EEB1-3469
Sets Bleu's starting max. AP to 255
apollo
66B1-3769
Sets Bleu's starting Experience to near 9 million
apollo
DFB1-3D69
Sets Bleu's starting level to 1 (attributes NOT affected)
apollo
EEB1-37A9
Sets Bleu's Strength to 255
apollo
EEB5-3DD9
Sets Bleu's Vigor to 255
apollo
EEB5-3D69
Sets Bleu's Agility to 255
apollo
EEB5-3D09
Sets Bleu's Wisdom to 255
apollo
EEB5-3FD9
Sets Bleu's Luck to 255
apollo
EEB7-3FD9
Sets Mogu's starting HP to 255
apollo
EEB7-3F69
Sets Mogu's starting max. HP to 255
apollo
EEB7-34D9
Sets Mogu's starting AP to 255
apollo
EEB7-3469
Sets Mogu's starting max. AP to 255
apollo
66B7-3769
Sets Mogu's starting Experience to near 9 million
apollo
DFB7-3D69
Sets Mogu's starting level 1 (attributes NOT affected)
apollo
EEB7-37A9
Sets Mogu's Strength to 255
apollo
EEB0-3DD9
Sets Mogu's Vigor to 255
apollo
EEB0-3D69
Sets Mogu's Agility to 255
apollo
EEB0-3D09
Sets Mogu's Wisdom to 255
apollo
EEB0-3FD9
Sets Mogu's Luck to 255
apollo

Chrono Trigger

NOTE: FOR THE FOLLOWING CODES YOU MUST START A NEW GAME AND PLAY UNTIL THE SPECIFIED CHARACTER JOINS YOUR PARTY
DFDD-7D7D
Start a new game and Crono will appear as Marle in subscreen
jay
D4DD-7D7D
Start a new game and Crono will appear as Lucca in subscreen
jay
D7DD-7D7D
Start a new game and Crono will appear as Robo in subscreen
jay
D0DD-7D7D
Start a new game and Crono will appear as Frog in subscreen
jay
D9DD-7D7D
Start a new game and Crono will appear as Ayla in subscreen
jay
D1DD-7D7D
Start a new game and Crono will appear as Magus in subscreen
jay
D5DD-7D7D
Start a new game and Crono will appear as Epoch (a strangely colored Crono) in subscreen
jay
DCDF-7D8D
Start a new game and Crono will be at Level 10 (affects no other stats)
TheSpook1
F7DF-7DED
Start a new game and Crono will have 19 Exp. (quick level up)
TheSpook1
B4D4-7FED
Start a new game and Crono will be equipped with R'bow Helm as a helm
jay
12D4-747D
Start a new game and Crono will be equipped with Moon Armor as armor
jay
D3D4-745D
Start a new game and Crono will be equipped with Shiva Edge as a weapon
jay
85D4-748D
Start a new game and Crono will be equipped with Power Seal as an accessory
jay
EED9-7F5D
Start a new game and Marle will start with a higher max. HP
jay
63D9-745D
Start a new game and Marle will start with a higher max. MP
jay
BDD9-74ED
Start a new game and Marle will start with max. power
jay
BDD9-777D
Start a new game and Marle will start with max. stamina
jay
BDD9-775D
Start a new game and Marle will start with max. speed
jay
BDD9-778D
Start a new game and Marle will start with max. magic
jay
BDD9-77ED
Start a new game and Marle will start with max. hit ratio
jay
BDD1-7D7D
Start a new game and Marle will start with max. evade
jay
BDD1-7D5D
Start a new game and Marle will start with max. magic defense
jay
DCD1-7D8D
Start a new game and Marle will be at Level 10 (affects no other stats)
TheSpook1
F7D1-7DED
Start a new game and Marle will have 19 Exp. (quick level up)
jay
B4D5-7FED
Start a new game and Marle will be equipped with R'bow Helm as a helm
jay
1AD5-747D
Start a new game and Marle will be equipped with PrismDress as armor
jay
D3D5-745D
Start a new game and Marle will be equipped with Shiva Edge as a weapon
jay
C3D5-748D
Start a new game and Marle will be equipped with Black Rock as an accessory
jay
DDDC-7D7D
Start a new game and Lucca will appear as Crono in subscreen
jay
EEDC-7F5D
Start a new game and Lucca will start with a higher max. HP
jay
63DC-745D
Start a new game and Lucca will start with a higher max. MP
jay
BDDC-74ED
Start a new game and Lucca will start with max. power
jay
BDDC-777D
Start a new game and Lucca will start with max. stamina
jay
BDDC-775D
Start a new game and Lucca will start with max. speed
jay
BDDC-778D
Start a new game and Lucca will start with max. magic
jay
BDDC-77ED
Start a new game and Lucca will start with max. hit ratio
jay
BDD8-7D7D
Start a new game and Lucca will start with max. evade
jay
BDD8-7D5D
Start a new game and Lucca will start with max. magic defense
jay
DCD8-7D8D
Start a new game and Lucca will be at Level 10 (affects no other stats)
TheSpook1
F7D8-7DED
Start a new game and Lucca will have 19 Exp. (quick level up)
TheSpook1
B4DA-7FED
Start a new game and Lucca will be equipped with R'bow Helm as a helm
jay
1ADA-747D
Start a new game and Lucca will be equipped with PrismDress as armor
jay
46DA-745D
Start a new game and Lucca will be equipped with WonderShot as a weapon
jay
81DA-748D
Start a new game and Lucca will be equipped with Magic Seal as an accessory
jay
DDDE-7D7D
Start a new game and Robo will appear as Crono in subscreen
jay
EEDE-7F5D
Start a new game and Robo will start with a higher max. HP
jay
63DE-745D
Start a new game and Robo will start with a higher max. MP
jay
BDDE-74ED
Start a new game and Robo will start with max. power
jay
BDDE-777D
Start a new game and Robo will start with max. stamina
jay
BDDE-775D
Start a new game and Robo will start with max. speed
jay
BDDE-778D
Start a new game and Robo will start with max. magic
jay
BDDE-77ED
Start a new game and Robo will start with max. hit ratio
jay
BDDD-5D7D
Start a new game and Robo will start with max. evade
jay
BDDD-5D5D
Start a new game and Robo will start with max. magic defense
jay
DCDD-5D8D
Start a new game and Robo will be at Level 10 (affects no other stats)
TheSpook1
F7DD-5DED
Start a new game and Robo will have 19 Exp. (quick level up)
TheSpook1
B4DF-5FED
Start a new game and Robo will be equipped with R'bow Helm as a helm
jay
1EDF-547D
Start a new game and Robo will be equipped with RavenArmor as armor
jay
D3DF-545D
Start a new game and Robo will be equipped with Shiva Edge as a weapon
jay
C3DF-548D
Start a new game and Robo will be equipped with Black Rock as an accessory
jay
DDD0-5D7D
Start a new game and Frog will appear as Crono in subscreen
jay
EED0-5F5D
Start a new game and Frog will start with a higher max. HP
jay
63D0-545D
Start a new game and Frog will start with a higher max. MP
jay
BDD0-54ED
Start a new game and Frog will start with max. power
jay
BDD0-577D
Start a new game and Frog will start with max. stamina
jay
BDD0-575D
Start a new game and Frog will start with max. speed
jay
BDD0-578D
Start a new game and Frog will start with max. magic
jay
BDD0-57ED
Start a new game and Frog will start with max. hit ratio
jay
BDD9-5D7D
Start a new game and Frog will start with max. evade
jay
BDD9-5D5D
Start a new game and Frog will start with max. magic defense
jay
DCD9-5D8D
Start a new game and Frog will be at Level 10 (affects no other stats)
TheSpook1
F7D9-5DED
Start a new game and Frog will have 19 Exp. (quick level up)
TheSpook1
B4D1-5FED
Start a new game and Frog will be equipped with R'bow Helm as a helm
jay
1ED1-547D
Start a new game and Frog will be equipped with RavenArmor as armor
jay
D3D1-545D
Start a new game and Frog will be equipped with Shiva Edge as a weapon
jay
C3D1-548D
Start a new game and Frog will be equipped with Black Rock as an accessory
jay
DDDB-5D7D
Start a new game and Ayla will appear as Crono in subscreen
jay
EEDB-5F5D
Start a new game and Ayla will start with a higher max. HP
jay
63DB-545D
Start a new game and Ayla will start with a higher max. MP
jay
BDDB-54ED
Start a new game and Ayla will start with max. power
jay
BDDB-577D
Start a new game and Ayla will start with max. stamina
jay
BDDB-575D
Start a new game and Ayla will start with max. speed
jay
BDDB-578D
Start a new game and Ayla will start with max. magic
jay
BDDB-57ED
Start a new game and Ayla will start with max. hit ratio
jay
BDDC-5D7D
Start a new game and Ayla will start with max. evade
jay
BDDC-5D5D
Start a new game and Ayla will start with max. magic defense
jay
DCDC-5D8D
Start a new game and Ayla will be at Level 10 (affects no other stats)
TheSpook1
F7DC-5DED
Start a new game and Ayla will have 19 Exp. (quick level up)
TheSpook1
B4D8-5FED
Start a new game and Ayla will be equipped with R'bow Helm as a helm
jay
1ED8-547D
Start a new game and Ayla will be equipped with RavenArmor as armor
jay
D3D8-545D
Start a new game and Ayla will be equipped with Shiva Edge as a weapon
jay
C3D8-548D
Start a new game and Ayla will be equipped with Black Rock as an accessory
jay
DDD3-5D7D
Start a new game and Magus will appear as Crono in subscreen
jay
EED3-5F5D
Start a new game and Magus will start with a higher max. HP
jay
63D3-545D
Start a new game and Magus will start with a higher max. MP
jay
BDD3-54ED
Start a new game and Magus will start with max. power
jay
BDD3-577D
Start a new game and Magus will start with max. stamina
jay
BDD3-575D
Start a new game and Magus will start with max. speed
jay
BDD3-578D
Start a new game and Magus will start with max. magic
jay
BDD3-57ED
Start a new game and Magus will start with max. hit ratio
jay
BDDE-5D7D
Start a new game and Magus will start with max. evade
jay
BDDE-5D5D
Start a new game and Magus will start with max. magic defense
jay
DCDE-5D8D
Start a new game and Magus will be at Level 10 (affects no other stats)
TheSpook1
F7DE-5DED
Start a new game and Magus will have 19 Exp. (quick level up)
TheSpook1
B4DD-8FED
Start a new game and Magus will be equipped with R'bow Helm as a helm
jay
1EDD-847D
Start a new game and Magus will be equipped with RavenArmor as armor
jay
D3DD-845D
Start a new game and Magus will be equipped with Shiva Edge as a weapon
jay
C3DD-848D
Start a new game and Magus will be equipped with Black Rock as an accessory
jay
5527-EDD0
All attacks by party and enemies do very little damage
jay
DF21-EDAO
Attacks on multiple enemies only hit one
jay
553D-5DD0
Nonmagic attacks do very little damage
jay
5537-8DD0
Magic attacks do high damage
jay
552A-EDD9
Techs have strange effects like hitting your own party, confusing all enemies, etc.
jay
OE6F-7767
Walk thru walls upwards only
LuKasX
B323-7765
Party and enemies are invincible
LordRokol
B623-7765
Party and enemies do much more damage when attacking
LordRokol
DCF3-7765
Party and enemies disappear in battle
LordRokol
568F-7765
Using techniques causes enemy to die suddenly; run away and display will claim nonexistent items were found. If you don't/can't run battle will not end.
LordRokol
3BC4-7765
Some moving monsters will try to flee during battle; may freeze
LordRokol
B625-7765
Most basic attacks miss
LordRokol
7838-7765
Entire enemy party (bosses included) dies with first attack
unknown author
8DA8-7765
Robo's techs take away all MP
SirGarland
7AF3-7765
Gain/lose many items after battles in Guardia Forest
102673.1542

Clay Fighter

EEB7-E5CE
Start with more than normal energy in 1st round- bar glitched until it reaches normal levels
jay
DDB7-E5CE
Automatic double K.O. in 1st round
jay
DDB7-E5CE
1st hit wins in 1st round
jay
EE4A-EO1C
Start with more than normal energy in 2nd and later rounds
jay
DD4A-EO1C
Automatic double K.O. in 2nd and later rounds
jay
DF4A-E01C
1st hit wins--2nd and later rounds
jay
9DF7-E53E
Both players invincible in first round
jay

Darius Twin

5521-6DD5
Slow motion
jay
5529-04D1
Bombs stationary
jay
552D-DD01
Can't launch bombs
jay
552A-0DD5
Bullets from main cannon stationary
jay
552D-0DD1
Bombs fall from screen top when launched
jay
552D-DDD1
Bombs can be fired again immediately after firing
jay
552F-0765
Shots damage any enemy they line up with vertically
jay
552F-0FD5
Shots wrap around to back of screen
jay
552B-0DD9
Your ship is invisible
jay
5527-DDD5
Become intangible after several shots from main cannon
jay
5527-ADD9
Shield graphic doesn't pulse
jay
552D-A4D9
Shield graphic pulses faster
jay
552A-6DD5
Shot graphic is maneuverable
jay
552D-0DD5
No shots from main cannon
jay
552D-DD01
No bombs
jay

Dracula X

CF69-CFFD
Hearts count down slowly - whenever they reach zero you gain 99
jay
DF67-CD94
Fall through all platforms except main floor; turn effects off to proceed
jay

Earthworm Jim 2

5557-7DD6
Intangible to some enemies
jay
555A-5DD6
Guns give zero ammo
jay
555D-EDD6
Press L then R to gain lots of ammo for any weapon
jay
555B-EDD6
Gain lots of ammo for special weapons on pickup
jay

E.V.O.

556D-0DD7
Game pauses repeatedly
jay
556D-04D7
Pause and unpause while playing to skip to next area or to ending
jay

F-Zero

552D-DDD7
Other cars disappear and reappear
S14633DA
553D-6DDF
Occasionally drive through walls
S14633DA
55DB-DDD7
Jumps have no effect
S14633DA
EE2D-AFD4
No opponents on track, but computer still tracks rank
S14633DA
EE2E-AD64
Opponents don't stay on track
jay
DF3F-6D0F
Opponents go wrong way (ignore "Reverse" warning)
jay
DFBD-D4D7
Jumps launch you extremely high (wraparound on screen)
jay

Fatal Fury 2

7D78-77AD
Player 1 can do last ditch moves at any time. Energy meter is inaccurate; take the same amount of hits as normal.
jay
7D7A-7D6D
First hit KOs Player 1 for both rounds
jay
7D7A-7FDD
First hit KOs Player 2 for both rounds
jay

Final Fantasy II

Please note: Many of these codes were discovered on the original version of FF2 (comprising all copies sold within a few months after its release), and may not work on the later version. The two versions are visually identical, so it will be impossible to tell which you have. It has been reported that at least one of these codes corrupts the game save data (effectively erases all four files) on the later version, so if you use these codes, be prepared to lose all your work!
OCCA-AF6F
Walk through walls in towns and caves
unknown author
DF30-076E
After winning a fight wait a few seconds and turn effects off to gain large amounts of experience and items
unknown author
EDC2-AF6F
Dummy code - In towns and caves random dialogs will appear
unknown author
FDA3-67A3
Kill all enemies with 1 swing
unknown author
64C2-AF6F
Yaith code - allows you to get characters or items repeatedly
unknown author
356D-6F63
In battle some characters' spell menus will have strange spells including spells used by enemies
unknown author
OOCE-6D69
Place a potion in the upper right hand corner of the Item menu and another item (or group of items) you want to transform in the upper left hand corner. Use the upper right potion on the center character in your party. Use repeatedly to cycle through every item in the game, including several that are inaccessible otherwise.
Gunslinger
C56D-04AD
Hold still in overworld and you will enter a fight automatically
jay
C16D-04AD
Allows you to walk through water and mountains in overworld. It is impossible to see where you're going, so switch effects off whenever you encounter an enemy and when you leave battle you'll be on land. If you get stuck in water try again.
jay
B06D-04AD
Switch effects on briefly for wide view in overworld
jay
E36B-04AB
No enemies float
jay
1160-6F63
Spells only work on 1 enemy
jay
EE61-6F63
Spells turn on caster
jay
EE66-6F63
Lose all items including equipped ones
jay
EE67-6F63
Lose all spells
jay
DDA8-6F63
Energy drain on players and enemies
jay
EEA8-6F63
All characters and enemies invincible
jay
66A5-6F63
All attacks fatal to a different character or monster; enemy attacks have side effects
jay
30C2-AF6F
Repeatedly encounter enemies in caves and towns
jay
A4C2-AF6F
View solar system after a few seconds in towns and caves
jay
27C0-AF6F
Invisibility in towns and caves
jay
826D-6704
Fight cave enemies in overworld
jay
6D6D-6704
Never encounter enemies in overworld
jay
DFBF-A7DF
Alter sound when opening chest (Enter any 2 characters from DF-57)
jay
66A5-6F63
Random characters and enemies die
Unknown author
CC65-6704
Encounter strange enemies in caves
Unknown author
OCCE-6D69
Items don't decrease when used
Unknown author
53CO-AF6F
L and R merely change lead character's color until you take a step
Unknown author
E4AD-6F63
All attacks do massive damage
Unknown author
2DAE-6F63
Any injury makes your characters appear weakened
Unknown author
DAA3-6D63
All 4 save files erased
Unknown author
0E66-6F63
Your characters will be equipped with strange weapons, but you will lose them and all your other items after the first battle
Unknown author
5DB3-67FD
Music off
Unknown author

Final Fantasy III

Note - You cannot save your game unless you turn the effects switch off
3CBC-576E
Using an item increases supply
jay
DFD8-EF68
All characters have Float in battle
jay
D6D8-EF68
All characters have Haste in battle
jay
D8D8-EF68
All characters have Haste, Regen, and Float in battle
jay
D0D8-EF68
All characters Slow in battle
jay
FDD8-EF68
All characters Stop in battle
jay
DBD8-EF68
All characters have Haste and Float in battle
jay
DCD8-EF68
All characters have Haste and Regen in battle
jay
AA9B-8D08
After one fight Edgar will gain the ability to Morph! If he and Terra are Morphed at the same time only one of the energy bars will drop. Unfortunately Edgar's Fight command gets erased.
jay
3CB8-576E
Use up an item and it will change into an X-Potion with 0 remaining. This empty X-Potion can be used an indefinite number of times.
jay
3CB8-570E
Use up an item and instead of disappearing it will be left in the menu with 0 remaining. Use an item you have 0 of and you will gain 255 of that item.
jay
3CB7-5F63
Equip items and they will change to other weapons or armor. Allows Sabin to wield daggers, other characters to wear throwing stars on their head, etc.
Manson8814
AA94-EFO8
Get random items after each battle
BC_002
DC9C-E4D8
Get millions of GP after each battle
BC_002
AA93-54D8
Get millions of Experience after each battle; max out your party's levels after 1 fight
BC_002
AA94-E7D8
Enemies give you powerful items after each battle; each enemy has their own item
BC_002
AAD2-E768
Lowers Speed, Vigor, Stamina, and Magic Power for all members
BC.002
AADC-EF08
Always sprint in dungeons and never encounter random enemies
BC.002
AADC-EDA8
Never encounter random enemies
BC.002
AAD8-EF08
All party members are Floating, Stopped, and Reflective in battles
BC.002
AADB-EDA8
Increase all members' Max HP and MP
BC.002
AA23-54D8
Gain millions of Exp. per fight; one fight maxes out all characters.
CougarSix
D493-54D8
Gain over 16,000 Exp. per fight
CougarSix
D793-54D8
Gain nearly 1,000,000 Exp. per fight
CougarSix
D007-8DD7
Sprint shoe speed doubled
Gamer524
3CB8-5DAE
Equip any item repeatedly to increase supply
unknown author
CE17-77D6
Learn all spells from Espers at 10 times magic points
unknown author
3DF0-EC78
Move left faster on world map
unknown author
4DFE-8C88
Move right faster on world map
unknown author
4DFB-EB88
Move down faster on world map
unknown author
3DF3-E6E8
Move up faster on world map
unknown author
AA9E-E4D8
All equipped items turn to Paladin Shields
unknown author
108C-EFD3
Gain millions of GP when buying any item
unknown author
AA94-E7D8+AA94-EF08+AA94-E4D8+D794-E708
Super items in battle
Unknown author
NOTE: THE FOLLOWING CODES MUST BE USED BEFORE THE AFFECTED CHARACTER FIRST JOINS YOUR PARTY.
EE5C-7675
Terra starts with more HP
jay
EE5C-7655
Terra starts with more MP
jay
DD5C-7685
Terra starts with menu item 1 changed to ?
jay
DD5C-76E5
Terra starts with menu item 2 changed to ?
jay
DD5C-7B75
Terra starts with menu item 3 changed to ?
jay
DD5C-7B55
Terra starts with menu item 4 changed to ?
jay
EE5C-7B85
Terra starts with more Vigor
jay
EE5C-7BE5
Terra starts with more Speed
jay
EE5C-7C75
Terra starts with more Stamina
jay
EE5C-7C55
Terra starts with more Magic Power
jay
EE5C-7C85
Terra starts with more Battle Power
jay
EE5C-7CE5
Terra starts with more Defense
jay
EE5C-7875
Terra starts with more Magic Defense
jay
EE5C-7855
Terra starts with more Evade %
jay
EE5C-7885
Terra starts with more Magic Block
jay
DD5C-78E5
Start Terra with ? equipped as a weapon
DD58-7675
Start Terra with ? equipped as a shield
DD58-7655
Start Terra with ? equipped as a helm
DD58-7685
Start Terra with ? equipped as armor
DD58-76E5
Start Terra with ? equipped as Relic 1
jay
DD58-7B75
Start Terra with ? equipped as Relic 2
jay
EE58-7B55
Terra starts with more Experience
engj26b
EE58-7B85
Locke starts with 276 HP
apollo
EE58-7BE5
Locke starts with 276 MP (not shown) apollo
DD58-7C75
Locke starts with menu item 1 changed to ?
apollo
DD58-7C55
Locke starts with menu item 2 changed to ?
apollo
DD58-7C85
Locke starts with menu item 3 changed to ?
apollo
DD58-7CE5
Locke starts with menu item 4 changed to ?
apollo
EE58-7875
Locke starts with more Vigor
apollo
EE58-7855
Locke starts with more Speed
apollo
EE58-7885
Locke starts with more Stamina
apollo
EE58-78E5
Locke starts with more Magic Power
apollo
EE5A-7675
Locke starts with more Battle Power
apollo
EE5A-7655
Locke starts with more Defense
apollo
EE5A-7685
Locke starts with more Magic Defense
apollo
EE5A-76E5
Locke starts with more Evade
apollo
EE5A-7B75
Locke starts with more Magic Block
apollo
DD5A-7B55
Start Locke with ? equipped as a weapon
apollo
DD5A-7B85
Start Locke with ? equipped as a sheild
apollo
DD5A-7BE5
Start Locke with ? equipped as a helm
apollo
DD5A-7C75
Start Locke with ? equipped as armor
apollo
DD5A-7C55
Start Locke with ? equipped as Relic 1
apollo
DD5A-7C85
Start Locke with ? equipped as Relic 2
apollo
EE5A-7CE5
Locke starts with more Experience
engj26b
EE5A-7875
Cyan starts with more HP
jay
EE5A-7855
Cyan starts with more MP
jay
EE5A-7885
Cyan starts with menu item 1 cahnged to ?
jay
EE5A-78E5
Cyan starts with menu item 2 cahnged to ?
jay
EE52-7675
Cyan starts with menu item 3 cahnged to ?
jay
EE52-7655
Cyan starts with menu item 4 cahnged to ?
jay
EE52-7685
Cyan starts with more Vigor
jay
EE52-76E5
Cyan starts with more Speed
jay
EE52-7B75
Cyan starts with more Stamina
jay
EE52-7B55
Cyan starts with more Magic Power
jay
EE52-7B85
Cyan starts with more Battle Power
jay
EE52-7BE5
Cyan starts with more Defense
jay
EE52-7C75
Cyan starts with more Magic Defense
jay
EE52-7C55
Cyan starts with more Evade %
jay
EE52-7C85
Cyan starts with more Magic Block
jay
EE52-7CE5
Cyan starts with ? equipped as a weapon
jay
EE52-7875
Cyan starts with ? equipped as a shield
jay
EE52-7855
Cyan starts with ? equipped as a helm
jay
EE52-7885
Cyan starts with ? equipped as armor
jay
EE52-78E5
Cyan starts with ? equipped as Relic 1
jay
EE52-7675
Cyan starts with ? equipped as Relic 2
jay
EE52-7655
Cyan starts with more Experience
engj26b
EE53-7685
Shadow starts with more HP
apollo
EE53-76E5
Shadow starts with more MP (not shown)
apollo
F353-7B75
Shadow starts with menu item 1 changed to ?
apollo
F353-7B55
Shadow starts with menu item 2 changed to ?
apollo
F353-7B85
Shadow starts with menu item 3 changed to ?
apollo
F353-7BE5
Shadow starts with menu item 4 changed to ?
apollo
EE53-7C75
Shadow starts with more Vigor
apollo
EE53-7C55
Shadow starts with more Speed
apollo
EE53-7C85
Shadow starts with more Stamina
apollo
EE53-7CE5
Shadow starts with more Magic Power
apollo
EE53-7875
Shadow starts with more Battle Power
apollo
EE53-7855
Shadow starts with more Defense
apollo
EE53-7885
Shadow starts with more Magic Defense
apollo
EE53-78E5
Shadow starts with more Evade %
apollo
EE5E-7675
Shadow starts with more Magic Block
apollo
DD5E-7655
Start Shadow with ? equipped as a weapon
apollo
DD5E-7685
Start Shadow with ? equipped as a shield
apollo
DD5E-76E5
Start Shadow with ? equipped as a helm
apollo
DD5E-7B75
Start Shadow with ? equipped as armor
apollo
DD5E-7B55
Start Shadow with ? equipped as Relic 1
apollo
DD5E-7B85
Start Shadow with ? equipped as Relic 2
apollo
EE5E-7BE5
Shadow starts with more Experience
engj26b
EE5E-7C75
Edgar starts with more HP
apollo
EE5E-7C55
Edgar starts with more MP
apollo
DD5E-7C85
Edgar starts with menu item 1 changed to ?
apollo
DD5E-7CE5
Edgar starts with menu item 2 changed to ?
apollo
DD5E-7875
Edgar starts with menu item 3 changed to ?
apollo
DD5E-7855
Edgar starts with menu item 4 changed to ?
apollo
EE5E-7885
Edgar starts with more Vigor
apollo
EE5E-78E5
Edgar starts with more Speed
apollo
EE5D-5675
Edgar starts with more Stamina
apollo and jay
EE5D-5655
Edgar starts with more Magic Power
apollo and jay
EE5D-5685
Edgar starts with more Battle Power
apollo and jay
EE5D-56E5
Edgar starts with more Defense
apollo and jay
EE5D-5B75
Edgar starts with more Magic Defense
apollo and jay
EE5D-5B55
Edgar starts with more Evade %
apollo and jay
EE5D-5B85
Edgar starts with more Magic Block
apollo and jay
DD5D-5BE5
Start Edgar with ? equipped as a weapon
apollo and jay
DD5D-5C75
Start Edgar with ? equipped as a shield
apollo and jay
DD5D-5C55
Start Edgar with ? equipped as a helm
apollo and jay
DD5D-5C85
Start Edgar with ? equipped as armor
apollo and jay
DD5D-5CE5
Start Edgar with ? equipped as Relic 1
apollo and jay
DD5D-5875
Start Edgar with ? equipped as Relic 2
apollo and jay
EE5D-5855
Edgar starts with more Experience
engj26b
EE5D-5885
Sabin starts with more HP
apollo
EE5D-58E5
Sabin starts with more MP
apollo
DD5F-5675
Sabin starts with menu item 1 changed to ?
apollo
DD5F-5655
Sabin starts with menu item 2 changed to ?
apollo
DD5F-5685
Sabin starts with menu item 3 changed to ?
apollo
DD5F-56E5
Sabin starts with menu item 4 changed to ?
apollo
EE5F-5B75
Sabin starts with more Vigor
apollo
EE5F-5B55
Sabin starts with more Speed
apollo
EE5F-5B85
Sabin starts with more Stamina
apollo
EE5F-5BE5
Sabin starts with more Magic Power
apollo
EE5F-5C75
Sabin starts with more Battle Power
apollo
EE5F-5C55
Sabin starts with more Defense
apollo
EE5F-5C85
Sabin starts with more Magic Defense
apollo
EE5F-5CE5
Sabin starts with more Evade %
apollo
EE5F-5875
Sabin starts with more Magic Block
apollo
DD5F-5855
Sabin starts with ? equipped as a weapon
apollo
DD5F-5885
Sabin starts with ? equipped as a shield
apollo
DD5F-58E5
Sabin starts with ? equipped as a helm
apollo
DD54-5675
Sabin starts with ? equipped as armor
apollo
DD54-5655
Sabin starts with ? equipped as Relic 1
apollo
DD54-5685
Sabin starts with ? equipped as Relic 2
apollo
EE54-56E5
Sabin starts with more Experience
engj26b
EE54-5B75
Celes starts with more HP
jay
EE54-5B55
Celes starts with more MP
jay
DD54-5B85
Celes starts with menu item 1 changed to ?
jay
DD54-5BE5
Celes starts with menu item 2 changed to ?
jay
DD54-5C75
Celes starts with menu item 3 changed to ?
jay
DD54-5C55
Celes starts with menu item 4 changed to ?
jay
EE54-5C85
Celes starts with more Vigor
jay
EE54-5CE5
Celes starts with more Speed
jay
EE54-5875
Celes starts with more Stamina
jay
EE54-5855
Celes starts with more Magic Power
jay
EE54-5885
Celes starts with more Battle Power
jay
EE54-58E5
Celes starts with more Defense
jay
EE57-5675
Celes starts with more Magic Defense
jay
EE57-5655
Celes starts with more Evade %
jay
EE57-5685
Celes starts with more Magic Block
jay
DD57-56E5
Celes starts with ? equipped as a weapon
jay
DD57-5B75
Celes starts with ? equipped as a shield
jay
DD57-5B55
Celes starts with ? equipped as a helm
jay
DD57-5B85
Celes starts with ? equipped as armor
jay
DD57-5BE5
Celes starts with ? equipped as Relic 1
jay
DD57-5C75
Celes starts with ? equipped as Relic 2
jay
EE57-5C55
Celes starts with more Experience
engj26b
EE57-5C85
Strago starts with more HP
jay
EE57-5CE5
Strago starts with more MP
jay
EE57-5875
Strago starts with menu item 1 changed to ?
jay
EE57-5855
Strago starts with menu item 2 changed to ?
jay
EE57-5885
Strago starts with menu item 3 changed to ?
jay
EE57-58E5
Strago starts with menu item 4 changed to ?
jay
EE50-5675
Strago starts with more Vigor
jay
EE50-5655 
Strago starts with more Speed
jay
EE50-5685
Strago starts with more Stamina
jay
EE50-56E5
Strago starts with more Magic Power
jay
EE50-5B75
Strago starts with more Battle Power
jay
EE50-5B55
Strago starts with more Defense
jay
EE50-5B85
Strago starts with more Magic Defense
jay
EE50-5BE5
Strago starts with more Evade %
jay
EE50-5C75
Strago starts with more Magic Block
jay
EE50-5C55
Strago starts with ? equipped as a weapon
jay
EE50-5C85
Strago starts with ? equipped as a shield
jay
EE50-5CE5
Strago starts with ? equipped as a helm
jay
EE50-5875
Strago starts with ? equipped as armor
jay
EE50-5855
Strago starts with ? equipped as Relic 1
jay
EE50-5885
Strago starts with ? equipped as Relic 2
jay
EE50-58E5
Strago starts with more experience
engj26b
EE59-5675
Relm starts with more HP
jay
EE59-5655
Relm starts with more MP
jay
EE59-5685
Relm starts with menu item 1 changed to ?
jay
EE59-56E5
Relm starts with menu item 2 changed to ?
jay
EE59-5B75
Relm starts with menu item 3 changed to ?
jay
EE59-5B55
Relm starts with menu item 4 changed to ?
jay
EE59-5B85
Relm starts with more Vigor
jay
EE59-5BE5
Relm starts with more Speed
jay
EE59-5C75
Relm starts with more Stamina
jay
EE59-5C55
Relm starts with more Magic Power
jay
EE59-5C85
Relm starts with more Battle Power
jay
EE59-5CE5
Relm starts with more Defense
jay
EE59-5875
Relm starts with more Magic Defense
jay
EE59-5855
Relm starts with more Evade %
jay
EE59-5885
Relm starts with more Magic Block
jay
EE59-58E5
Relm starts with ? equipped as a weapon
jay
EE51-5675
Relm starts with ? equipped as a shield
jay
EE51-5655
Relm starts with ? equipped as a helm
jay
EE51-5685
Relm starts with ? equipped as armor
jay
EE51-56E5
Relm starts with ? equipped as Relic 1
jay
EE51-5B75
Relm starts with ? equipped as Relic 2
jay
EE51-5B55
Relm starts with more experience
engj26b
EE51-5B85
Setzer starts with more HP
jay
EE51-5BE5
Setzer starts with more MP
jay
EE51-5C75
Setzer starts with menu item 1 changed to ?
jay
EE51-5C55
Setzer starts with menu item 2 changed to ?
jay
EE51-5C85
Setzer starts with menu item 3 changed to ?
jay
EE51-5CE5
Setzer starts with menu item 4 changed to ?
jay
EE51-5875
Setzer starts with more Vigor
jay
EE51-5855
Setzer starts with more Speed
jay
EE51-5885
Setzer starts with more Stamina
jay
EE51-58E5
Setzer starts with more Magic Power
jay
EE55-5675
Setzer starts with more Battle Power
jay
EE55-5655
Setzer starts with more Defense
jay
EE55-5685
Setzer starts with more Magic Defense
jay
EE55-56E5
Setzer starts with more Evade %
jay
EE55-5B75
Setzer starts with more Magic Block
jay
EE55-5B55
Setzer starts with ? equipped as a weapon
jay
EE55-5B85
Setzer starts with ? equipped as a shield
jay
EE55-5BE5
Setzer starts with ? equipped as a helm
jay
EE55-5C75
Setzer starts with ? equipped as a armor
jay
EE55-5C55
Setzer starts with ? equipped as a Relic 1
jay
EE55-5C85
Setzer starts with ? equipped as a Relic 2
jay
EE55-5CE5
Setzer starts with more experience
engj26b
EE55-5875
Mog starts with more HP
jay
EE55-5855
Mog starts with more MP
jay
EE55-5885
Mog starts with menu item 1 changed to ?
jay
EE55-58E5
Mog starts with menu item 2 changed to ?
jay
EE56-5675
Mog starts with menu item 3 changed to ?
jay
EE56-5655
Mog starts with menu item 4 changed to ?
jay
EE56-5685
Mog starts with more Vigor
jay
EE56-56E5
Mog starts with more Speed
jay
EE56-5B75
Mog starts with more Stamina
jay
EE56-5B55
Mog starts with more Magic Power
jay
EE56-5B85
Mog starts with more Battle Power
jay
EE56-5BE5
Mog starts with more Defense
jay
EE56-5C75
Mog starts with more Magic Defense
jay
EE56-5C55
Mog starts with more Evade %
jay
EE56-5C85
Mog starts with more Magic Block
jay
EE56-5CE5
Mog starts with ? equipped as a weapon
jay
EE56-5875
Mog starts with ? equipped as a shield
jay
EE56-5855
Mog starts with ? equipped as a helm
jay
EE56-5885
Mog starts with ? equipped as armor
jay
EE56-58E5
Mog starts with ? equipped as Relic 1
jay
EE5B-5675
Mog starts with ? equipped as Relic 2
jay
EE5B-5655
Mog starts with more experience
engj26b
EE5B-5685
Gau starts with more HP
jay
EE5B-56E5
Gau starts with more MP
jay
EE5B-5B75
Gau starts with menu item 1 changed to ?
jay
EE5B-5B55
Gau starts with menu item 2 changed to ?
jay
EE5B-5B85
Gau starts with menu item 3 changed to ?
jay
EE5B-5BE5
Gau starts with menu item 4 changed to ?
jay
EE5B-5C75
Gau starts with more Vigor
jay
EE5B-5C55
Gau starts with more Speed
jay
EE5B-5C85
Gau starts with more Stamina
jay
EE5B-5CE5
Gau starts with more Magic Power
jay
EE5B-5875
Gau starts with more Battle Power
jay
EE5B-5855
Gau starts with more Defense
jay
EE5B-5885
Gau starts with more Magic Defense
jay
EE5B-58E5
Gau starts with more Evade %
jay
EE5C-5675
Gau starts with more Magic Block
jay
EE5C-5655
Gau starts with ? equipped as a weapon
jay
EE5C-5685
Gau starts with ? equipped as a shield
jay
EE5C-56E5
Gau starts with ? equipped as a helm
jay
EE5C-5B75
Gau starts with ? equipped as armor
jay
EE5C-5B55
Gau starts with ? equipped as Relic 1
jay
EE5C-5B85
Gau starts with ? equipped as Relic 2
jay
EE5C-5C75
Gogo starts with more HP
Apollo
EE5C-5C55
Gogo starts with more MP
Apollo
EE5C-5C85
Gogo starts with menu item 1 changed to ?
Apollo
EE5C-5CE5
Gogo starts with menu item 2 changed to ?
Apollo
EE5C-5875
Gogo starts with menu item 3 changed to ?
Apollo
EE5C-5855
Gogo starts with menu item 4 changed to ?
Apollo
2A5C-5885
Gogo starts with more Vigor
Apollo
2A5C-58E5
Gogo starts with more Speed
Apollo
2A58-5675
Gogo starts with more Stamina
Apollo
2A58-5655
Gogo starts with more Magic Power
Apollo
EE58-5685
Gogo starts with more Battle Power
Apollo
EE58-56E5
Gogo starts with more Defense
Apollo
EE58-5B75
Gogo starts with more Magic Defense
Apollo
EE58-5B55
Gogo starts with more Evade %
Apollo
EE58-5B85
Gogo starts with more Magic Block
Apollo
EE58-5BE5
Gogo starts with ? equipped as a weapon
Apollo
EE58-5C75
Gogo starts with ? equipped as a shield
Apollo
EE58-5C55
Gogo starts with ? equipped as a helm
Apollo
EE58-5C85
Gogo starts with ? equipped as armor
Apollo
EE58-5CE5
Gogo starts with ? equipped as Relic 1
Apollo
EE58-5875
Gogo starts with ? equipped as Relic 2
Apollo
EE58-5855
Gogo starts with more Experience
jay
EE58-5885
Umaro starts with more HP
Apollo
EE58-58E5
Umaro starts with more MP
Apollo
EE5A-5675
Umaro starts with menu item 1 changed to ?
Apollo
EE5A-5655
Umaro starts with menu item 2 changed to ?
Apollo
EE5A-5685
Umaro starts with menu item 3 changed to ?
Apollo
EE5A-56E5
Umaro starts with menu item 4 changed to ?
Apollo
2A5A-5B75
Umaro starts with more Vigor
Apollo
2A5A-5B55
Umaro starts with more Speed
Apollo
2A5A-5B85
Umaro starts with more Stamina
Apollo
2A5A-5BE5
Umaro starts with more Magic Power
Apollo
EE5A-5C75
Umaro starts with more Battle Power
Apollo
EE5A-5C55
Umaro starts with more Defense
Apollo
EE5A-5C85
Umaro starts with more Magic Defense
Apollo
EE5A-5CE5
Umaro starts with more Evade %
Apollo
EE5A-5875
Umaro starts with more Magic Block
Apollo
EE5A-5855
Umaro starts with ? equipped as a weapon
Apollo
EE5A-5885
Umaro starts with ? equipped as a shield
Apollo
EE5A-58E5
Umaro starts with ? equipped as a helm
Apollo
EE52-5675
Umaro starts with ? equipped as armor
Apollo
EE52-5655
Umaro starts with ? equipped as Relic 1
Apollo
EE52-5685
Umaro starts with ? equipped as Relic 2
Apollo
EE52-56E5
Umaro starts with more Experience
jay

Final Fantasy V (Japanese)

0DF8-5DDD
Walk through mountains on world map
jay
DFDB-ED67
Begin walking in any direction in overworld and you will continue walking in that direction, even through mountains and oceans, until effects are turned off
jay
D9DC-E407
Skip to shipwreck sequence (turn effects off to continue) that leaves you in a town near which you can get a black chocobo
jay
D8DC-E407
Skip to flying fortress sequence (turn effects off to continue) that leaves you in control of an airship
jay
0D1D-7DAB
Any character or enemy who is attacked instantly dies (crashes when entering items menu with effects on; recommended only for use against bosses)
jay
0D1D-7F6B
Instantly exit out of every battle you enter (crashes if you are given the opportunity to strike first)
jay

Final Fight 2

DDCC-C4AB
Special moves take very little energy
jay

Firepower 2000

D565-146F
Start with bullet level 7 (rapid fire)
jay
DE61-14DF
Start with flame level 15 (long range)
jay
FD61-176F
Start with plasma level 16 (high power)
jay
D565-1FDF
Start with laser level 7 (rapid fire)
jay

FireStriker

55CB-ADDD
Strike fireball from anywhere onscreen
jay
55CD-DDDF
Press B to clear round instantly
jay
55C7-ADDF
Play as a temple
jay

Imperium

EEA2-D4A4
255 life points
Kanei
EEBD-64D7
Start with 255 bombs
Kanei

Jungle Book

EEEF-1F67
Can take up to 255 hits (hearts not displayed)
jay

Killer Instinct

45C0-34AF
Take minimal damage
god_
D5C5-37AF
More blood during combos; become dizzy when blocking moves
god_
EBC5-37AF
Victims of Ultra Combos freeze; hit several more times then turn effects off and hits will accumulate
god_
EBC5-370F
No Combos higher than 5
god_
EDC5-370F
Extra long or endless combos
god_
45C4-3F0D
Projectiles much stronger
god_
9987-CD61
Nintendo & Rareware logos don't zoom in during intro
ocfernan
F287-C701
Nintendo and Rareware logos don't zoom out during intro
ocfernan
EE87-C4D1
Twinkle effect before logos in intro
ocfernan
E1E0-34AF
Bars don't move on Fighter Select (don't random select)
ocfernan
1B6E-37D7
Near-invisible damage meters
ocfernan
3E64-34AF
No scores shown during fight
ocfernan
5BE2-3DD2
Combo hits/points not shown during fight
ocfernan
AC2D-44D7
No Projectiles
ocfernan
2B27-44D7
Invisible Projectiles
ocfernan
ACB6-44D7
Player 1 stuck on left but can fight/ Player 2 can't combo him/her
ocfernan
D033-17AF
Player 2/CPU invisible (minor glitches, combo slowdowns)
ocfernan
3633-17AF
Player 2/CPU invis. B (less glitch, invis. projectiles)
ocfernan
45C0-37D7
Players sometimes repel each other / Super fast Projectiles / Blood Stays on Screen
ocfernan
EEB1-1F0F
Fighters pose oddly instead of jumping
ocfernan
DDB1-140F
Fighters flicker instead of jumping
ocfernan
B5B0-17AF
Players can't jump forward/back
ocfernan
64B1-17AF
Jump Higher and Slower
ocfernan
DDB1-170F
Up Jumps Lower / Forward Jumps Mega-High
ocfernan
DDB1-1F6F
Up Jumps Mega-High / Back Jumps High / Forward Jump makes player "flutter"
ocfernan
64B1-1FAF
Push Up to Teleport to Right Side / Players can walk through each other
ocfernan
1B6E-47D7
Players can only inflict damage medium range
ocfernan
53C9-C4AF
CPU has 1-hit kill
ocfernan
53C8-37AF
1-hit dizzies possible
ocfernan
64B6-CFAF
Mega non-combo hits & points possible (keep effects off until you make a hit)
ocfernan
64B6-4FAF
Loser freezes (turn effects off to unfreeze)
ocfernan
4583-1F67
Strange special moves (some freeze game)
ocfernan
D082-CDA7
Player 2 Orchid always wins
ocfernan
D08C-1D6F
Opponent invisible upon each hit
ocfernan
53BF-37AF
Combos can sometimes be avoided/blocked by tapping back or jumping away
ocfernan
D08C-17AF
Combos more difficult
ocfernan
D08C-176F
Combos more difficult but do more damage; combos unannounced
ocfernan
D08C-146F
Combo enders disabled for players; combos unannouced; high damage
ocfernan
D08C-170F
Counter combo at any time
ocfernan
ACBE-44D7
Rooftop knock-offs disabled
ocfernan
EEB0-1FD7
Rooftop knockoffs act strangely
ocfernan
EEB0-1F07
Victim never bounces in air after rooftop knock-off
ocfernan
D0A3-1F0F
Humiliations shorter
ocfernan
536F-4DA7
No-Mercy's/Humiliations announced as 1-hit Ultimates with large bonus
ocfernan
9335-1FA4
Blood sprays altered
ocfernan
B62E-17A4
More blood
ocfernan
CFC1-4DA7
Hit scores altered
ocfernan
94A3-140D
Attacks make hitting sound even if they miss
ocfernan
94A3-340D
Sabrewulf has faster projectiles
ocfernan
83B8-1F6D
Human controls character, but computer will automatically execute attacks and combos
ocfernan
84BE-17A4
Right side player slides forward when pressing back
ocfernan
E0B1-47A4
Only air punches and kicks allowed
ocfernan
C7B2-CF0D
Medium punch can turbo hit automatically
ocfernan
726F-14A4
Player 2 special moves disabled
ocfernan
0281-CF0D
Special and finishing moves diabled (except for CPU)
ocfernan
D980-3F0D
Charging special moves disabled
ocfernan
723D-17A4
Right-side player invisible
ocfernan
E0A1-17A4
Player 2 controls CPU in 1-Player mode
ocfernan
8426-C7AF
CPU AI more predictable, often does several repetitious moves
ocfernan
D238-37A4
Game speed slow
ocfernan
5538-37A4
Game speed extremely slow
ocfernan
02B3-3F0D
Danger time and finishing moves disabled
ocfernan
0BB7-3F0D
Helplessness at Danger level
ocfernan
A5B2-44D7
Can knock victim off rooftop edge upon losing first meter
ocfernan

Knights of the Round

D7C0-17DB
Low jump for Lancelot
jay
D7C9-1DDB
Low jump for Arthur
jay

The Legend of Zelda: A Link to the Past

45B8-D49A
No charge needed for dash
unknown author
AEA8-D4FA
Walk through anything vertically in overworld; turn effects off to cross steps
unknown author
AE6A-DF2A
All injuries fatal
jay
AEA8-D49A
A step in any direction makes you jump
jay

The Lion King

C29B-87DE + C29C-EDDE
No recoil from hits
jay
CE6E-84A4
Maximum roar power extended after 1st life; infinite lives
jay

Mega Man X

DFB0-4461
Delayed weapon charge
jay
EEBE-47AF
Start with max energy way above max
jay
C2B4-1FF7
Mega Man intangible by all enemies!
jay
C2B7-1FF7
No recoil from injuries
jay
6DB0-CD97
Some enemies become bulletproof that were not before; others that had armor lose it
jay
6DB4-CD97
All enemies bulletproof
jay
6DB6-CD97
Normal shots pass through enemies (can only injure the first one they pass through); level 3/4 shots and some special weapons continue firing until the enemy is out of the way or is destroyed (good on bosses!)
jay
6DBA-CD97
After shooting enemies enough to destroy them you can run through them, but they can still shoot you
jay
22BF-3F07
Start intro level with Flamethrower and with F.Mammoth defeated
jay
C9B8-4769
Select any special weapon (or do the fireball). Fire it once. Return to X-buster and you can fire it alternating with the special weapon you selected. Now select another special weapon, fire it once, and return to X-buster and you can fire the two special weapons alternating, and never run out of either. Some weapons will actually combine with the other weapon and make it act differently.
jay

Mighty Morphin Power Rangers

DE82-64DD
Start each stage with low energy
jay
EE86-6DF4
One hit is fatal
jay

Mortal Kombat

6D67-3F0D
A double flawless victory and fatality will let you skip to Reptile no matter what stage you're on.
unknown author
DD68-CF0D
See ending after 1st match
unknown author
55B1-3944
Jump straight up and you will move toward the enemy
unknown author
EEB5-3944
Longer jumps toward your enemy, shorter jumps away
unknown author
DDBE-C1C4
Speed up game
unknown author
DCB9-3534
Characters walk backwards very slowly
unknown author
6DB9-3D67
When you lose to computer the computer's winning stats are given
unknown author
DDB4-DD07
Blood code - turns sweat red
unknown author

Mortal Kombat II

DDB1-17F7
Player 2's hits on Player 1 drain his/her own life
jay
DDB9-17F7
Player 1's hits on Player 2 drain his/her own life
jay
DDB9-1DF7
Player 2 can only be beaten by a time over
jay
CBC6-3D68 + F6C6-3DAE
Always fight either Sub-Zero or Kung Lao
jay
CBC6-3D68 + FBC6-3DAE
Some characters appear in lineup more than once (not as they appear in Battle Plan)
jay
DFB4-14B7
Both players invincible
jay
C2B8-3D6E
No Fatalities
dsulfrid
79C5-37DE
Always fight your first opponent
dsulfrid
3BBC-3D6E
See Opponent's ending after the first fight
dsulfrid
79C0-3DDE
Combat Plan cycles continously; never move on to Kintaro
dsulfrid
B2B8-3D6E
Fatality both rounds if you win the first (1-player only)
dsulfrid
0566-3F0F
Play as shadow character
John.Hale.
55B5-CDF7
Character replaced endurance round style in mid round
jay and Belfrazz
55B7-C7F7
Only some attacks hit
jay
55B9-CDF7
Some attacks hit anywhere onscreen
jay
55B9-C7F7
Both characters can still fight after round is over
jay

Mortal Kombat 3

553A-4DDA
Player 2/CPU unaffected by foot sweeps
jay
553D-4DD2
Players that miss an attack are frozen in mid-attack briefly; opponent can still walk into attack and be injured
jay
553D-1DD2
Some attacks have no effect
jay
553A-4DD3
Defeated players disappear
jay
553B-CDD3
Switch effects off briefly and the round will start. Attempt a special move immediately and your player will fall down. You can still execute special moves but your opponent can't hit you except with sweeps and throws.
jay
553B-4DDE
Special moves done on right-hand side cause strange horizontal warp
jay
5531-4DDE
Fight beneath the screen
jay

Paladin's Quest

DDEA-6D3D
Chezni starts with ? equipped on his head; replace DD with any 2 characters
jay
DDEA-6F1D
Chezni starts with ? equipped on his right arm
jay
DDEA-6F4D
Chezni starts with ? equipped on his left arm
jay
DDEA-6FCD
Chezni starts with ? equipped on his body
jay
DDEA-644D
Chezni starts with ? equipped on his legs
jay
DDEA-6F3D
Chezni starts with ? equipped on his belt
jay

Phalanx

552B-0DD7
Keep any weapon collected until continue; use special attack sequence as often as needed
jay

Pitfall: The Mayan Adventure

F06D-1D6A
Grab 1 Stone of Pacal to max out your stock (99 and above)
jay
74A4-C409
Hit any enemy with a sling stone for slow motion; effects must be turned off before you can kill any enemies.
jay

Primal Rage

0DA5-87AD
First 2 rounds the first hit kills but results in tie anyway; Sudden Death decides match
jay
0DA6-8D6D
Neither player's HP regenerates after round ends
jay

Secret of Evermore

C2A0-CF8A
Damage amounts not shown
jay
DF81-3D72
Nothing happens when hero attacks
jay

Secret of Mana

CEA6-81OD
Raises the HP of level 16 to 995
unknown author
0929-6D69
Any character that attacks with a hand weapon disappears
unknown author
552C-6D69
Players and enemies teleport at random
unknown author
E03E-04DF
Nothing but shadows show for players, enemies
jay
82A8-77AD + 8AA8-74DD
Players are invincible; most enemies die in one hit
Dave135
6DAA-776D
Hit an enemy and your level will rise until you turn effects off
Dave135
E2A2-776D
Turn effects on and everyone will gain 99 HP
Dave135
82AA-776D
Hit an enemy and he will continue taking hits
Dave135
CC29-6D69
Sword won't work
VidGame528
B929-6D69
Screen continually shakes
WonTon9
DDEB-E944
Battle Suit costs nothing
Bugs
363C-6D69
Turn effects on and Flammie will pick you up, regardless of whether you have the drum or where you are
Tania Leibowitz

Seventh Saga

EE10-8DDD
Human Fighter starts with thousands of HP (only last 3 digits shown)
jay
EE10-8D6D
Human Fighter starts with thousands of MP (only last 3 digits shown)
jay
EE10-8DAD
Human Fighter starts with 255 Power
jay
EE10-8FDD
Human Fighter starts with 255 Guard
jay
EE10-8F0D
Human Fighter starts with 255 Magic
jay
EE10-8F6D
Human Fighter starts with 255 Speed
jay
5F10-870D
Human Fighter starts with Sword of Victory
jay
A616-84DD
Tetujin starts with thousands of HP
jay
A616-846D
Tetujin starts with thousands of MP
jay
A616-84AD
Tetujin starts with 255 Power
jay
A616-87DD
Tetujin starts with 255 Guard
jay
A616-870D
Tetujin starts with 255 Magic
jay
A616-876D
Tetujin starts with 255 Speed
jay
7419-8D6D
Dwarf starts with thousands of HP
jay
7419-8FDD
Dwarf starts with thousands of MP
jay
7419-8F0D
Dwarf starts with 255 Power
jay
7419-8F6D
Dwarf starts with 255 Guard
jay
7419-8FAD
Dwarf starts with 255 Magic
jay
7419-84DD
Dwarf starts with 255 Speed
jay
5F19-87AD
Dwarf starts with Sword of Victory
jay
741B-846D
Human Mage starts with thousands of HP
jay
741B-87DD
Human Mage starts with thousands of MP
jay
741B-870D
Human Mage starts with 255 Power
jay
741B-876D
Human Mage starts with 255 Guard
jay
741B-87AD
Human Mage starts with 255 Magic
jay
741C-8DDD
Human Mage starts with 255 Speed
jay
B11C-8FAD
Human Mage starts with Rod of Immobility
jay
7411-8FDD
Elf starts with thousands of HP
jay
7411-8F6D
Elf starts with thousands of MP
jay
7411-8FAD
Elf starts with 255 Power
jay
7411-84DD
Elf starts with 255 Guard
jay
7411-840D
Elf starts with 255 Magic
jay
7411-846D
Elf starts with 255 Speed
jay
B115-8D0D
Elf starts with Rod of Immobility
jay
741C-87DD
Demon starts with thousands of HP
jay
741C-876D
Demon starts with thousands of MP
jay
741C-87AD
Demon starts with 255 Power
jay
7418-8DDD
Demon starts with 255 Guard
jay
7418-8D0D
Demon starts with 255 Magic
jay
7418-8D6D
Demon starts with 255 Speed
jay
1E18-840D
Demon starts with Sword of Victory
jay
7415-8F6D
Alien starts with thousands of HP
jay
7415-84DD
Alien starts with thousands of MP
jay
7415-840D
Alien starts with 255 Power
jay
7415-846D
Alien starts with 255 Guard
jay
7415-84AD
Alien starts with 255 Magic
jay
7415-87DD
Alien starts with 255 Speed
jay

Star Trek: The Next Generation

EE64-1D24
1 Torpedo kills any enemy ship
kanei

Street Fighter II

DF80-AD64 + F0AE-6D04 + 10A4-0767
Choose Vs. mode and select a boss' round and player 2 will be able to control that boss.
unknown author
10A4-0767 + FOAE-6D04 + 92A6-AF64
Control random boss vs. computer
unknown author
E4A6-D767
Player 1 is invincible
unknown author
13A5-6767
All attacks are jab punches
unknown author
D162-D4CD
Fierce Uppercuts can be done in midair
unknown author
3BAE-DD00
Ken/Ryu's Dragon punch travels farther
unknown author
EEE2-D761
Fierce fireballs are faster, jab fireballs slower
unknown author
89AD-6767
Press down and jab to fall from top of the screen
unknown author
9864-6D69
Press down for random teleport
unknown author
4A6C-6D69
All characters can jump off walls
unknown author
EDA1-0767
After walljump continue jumping by pressing forward
unknown author
00A9-A467
Chun Li can air throw an enemy who is on the ground
unknown author
BF6A-AF00
Chun Li's Lightning Kick can be done by simply pressing Down
unknown author
D0A6-0761
Blanka's rolling attack rolls back after short distance
unknown author
DEA9-0761
Blanka's rolling attack rolls to right after hitting opponent
unknown author
DEA1-0761
Blanka's rolling attack shoots high above screen after hitting opponent
unknown author
EEA1-0761
Blanka's rolling attack doesn't roll back after hitting opponent
unknown author
5BAE-DD60
Ken/Ryu's Dragon Punch teleports
unknown author
89AA-DD60
Ken/Ryu's Dragon Punch travels horizontally
unknown author
D0AE-DD60
Ken/Ryu's Dragon Punch travels much farther horizontally
unknown author
EE8B-6D69
Ken Ryu's Hurricane Kick can be done by simply pressing Down
unknown author
0082-6D69
Do special moves with joystick motions only (no button needed)
unknown author
10A5-6767
Some special moves done in standing position
unknown author
EEB2-DFD1
Throws fatal unless accepted passively
unknown author
EEB2-DF61
Throws do no damage
unknown author
8E6D-DD64
Player 2/CPU is invisible
unknown author

Street Fighter 2 - Turbo

FFD2-84D9
Only player on right is visible
SBarncard
FF18-570D
Punches and kicks move slowly and do no damage
SBarncard

Super Mario All-Stars

Super Mario Bros.
EE2F-6DAE
Invincibility lasts a VERY long time
jay
9D2F-6F0E
Star has no effect
jay
9D2F-6FAE
Star gives you small fiery Mario
jay
9D2F-64DE
No music after collecting star
jay
9D2F-640E
Star acts like a mushroom or fire flower
jay
9D24-6DDE
Collect a flower and you will shrink. Get hit and you will grow. Get hit again and you will die.
jay
9D24-6D0E
Mushrooms injure you
jay
9D24-6DAE
Flowers have no effect
jay
DC81-0462
You must build up a run to jump
jay
Super Mario Bros. 2
EE6B-A9A1
Continue with 1 heart
jay
········EE32-6966
First hit lethal
jay
Super Mario Bros. 3
CB69-AC07 + D569-AC67
Change to permanent cloud at map- invincible raccoon Mario that can swim in the air in levels
jay
CB69-AC07 + D669-AC67
Change to P-wing Mario at map- collect feather to fly instead of swim
jay
CB69-AC07 + D869-AC67
Change to glitched frog Mario at map
jay
DAA8-6CAA
Collisions and power ups turn you into a glitchy frog Mario that can swim in the air.
jay
DEA8-6CAA
Collisions and power ups turn you into a grey super Mario that can kill ANY enemy in 1 stomp and is invincible.
jay
6DA8-6CAA
Collisions and power ups turn you into invincible shoe Mario; turn effects off at end of round
jay
BFA8-6CAA
Power ups turn you into little Mario
jay

Super Mario Kart

3FC4-CDA4
1000 cc speed
unknown author
3DEB-CDA4
Other karts spin out, flashing screen
unknown author
41AE-CDA4
Your kart is invisible
unknown author
1A3E-CDA4
Your kart is invincible
unknown author
6EEB-CDA4
Other karts are invisible
unknown author
03EB-CDA4
Your kart doesn't lose coins
unknown author
0EEB-CDA4
Random effects when hit
unknown author
20EB-CDA4
Your kart doesn't collect coins
unknown author
2CEB-CDA4
Other karts get stuck
unknown author
41EB-CDA4
Your kart jumps high
unknown author
4FEB-CDA4
Your kart can go anywhere on or off the track and won't hit enimies but you won't be able to pick up coins or items or use Turbo Tiles and Jump Bars
unknown author
36EB-CDA4
Your kart can go over sand, grass, snow, water,lava, and air without slowing down or falling in but your kart will be able to hit Thwomps, track borders, and pipes
unknown author
C4EB-CDA4
Other karts can't turn
unknown author
1DEB-CDA4
Your kart throws pipes
unknown author
0EEB-CDA4
Other karts spin out constantly
unknown author
3F31-CDA4
150cc speed on 50cc race with 50cc competition
unknown author
F1C4-CDA4
Your kart has very sensitive steering
unknown author
60EB-CDA4
Your kart is always small
unknown author
36EB-CDA4
Other karts can't hit you
unknown author
33B6-44DD
Donkey Kong Jr. turns into a brown Toad
unknown author
32B6-44DD
Donkey Kong Jr. turns into a brown Koopa Troopa
unknown author
3AB6-44DD
Donkey Kong Jr. turns into a brown Yoshi
unknown author
3BB6-44DD
Donkey Kong Jr. turns into a brown Bowser
unknown author
3CB6-44DD
Donkey Kong Jr. turns into Princess Toadstool
unknown author
36B6-44DD
Donkey Kong Jr. turns into a brown Mario
unknown author

Super Mario World

ED2C-AF6F
Double jump
unknown author
232C-AF6F
Jackhammer jump
unknown author
BA2C-AF6F
Play the demo screen
unknown author
EE2C-AF6F
To-the-moon jump, flying helicopter spin
unknown author
3E32-6DAD
No enemies, but you can't beat any round because the level end tape is missing also
unknown author
DD2C-AF6F
Sustain vertical velocity
unknown author
0BCD-AF6F
At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten
unknown author
CBB7-6D67 + DBB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Grab a mushroom to become invincible
jay
CBB7-6D67 + FDB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Grab a mushroom to get 1up
jay
CBB7-6D67 + 47B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as Mario- grab a mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
jay
CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as blue Mario, get a fire flower or mushroom to put a 1up mushroom in reserve, use that or any other 1up mushroom to put a Yoshi in reserve
jay
CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as Mario with a strange walk, get a fire flower to put a bouncing dragon's head in reserve, or a 1up mushroom for Yoshi's thank-you message and a giant "blob bill" in reserve
jay
CBB7-6D67 + 59B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
jay
CBB7-6D67 + 55B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as hovercraft Mario, get any item to put a shelless turtle in reserve
jay
CBB7-6D67 + 6DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as hovercraft Mario, get a mushroom to put a flying key in reserve
jay
CBB7-6D67 + 64B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as hovercraft Mario, get a fire flower to put an invisibility flower in reserve, or a mushroom to turn invincible and get a football Koopa in reserve
jay
CBB7-6D67 + 67B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as hovercraft Mario, get a fire flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
jay
CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as Mario with an extremely strange walk, get a fire flower for a 1up and a bullet Bill in reserve, or a 1up mushroom to put a coin in reserve
jay
CBB7-6D67 + 2DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as Mario with an extremely strange walk, get a fire flower to put a glitched ghost in reserve
jay
D532-6DAD
No music
jay
D732-6DAD
Low gravity in levels over water
jay
5332-6DAD
Invisibility
jay
31B4-6F07
Mario has a halo on map screen, only has one life.
jay
CBEF-6F6F
Run into any enemy from the side when small and you will be propelled upwards and stomp them!
jay
CBED-6D0F
Keep powerups when hit; invincible shellless turtle drops from item box if anything is in it
jay
CBED-6FDF
One hit kills even when large
jay
CBE4-6DDF
Shrink when hit ultra fast
jay
CBEF-67AF
Shrink/die instantly
jay
DO32-ADDD
Mario always faces backwards
jay and ba480
5D32-ADDD
Mario appears as 2 eggs
ba480
DE32-ADAD
Mario's cap/head always faces left
ba480

Super Metroid

EED7-F2AD
Maximum missile number is extremely high
jay
EED7-F3AD
Maximum super missile number is extremely high
jay
EED7-FEAD
Maximum super bomb number is extremely high
jay
8D88-C5A7
Shoot regular missiles and your super missiles will go down, shoot with 0 super missiles left and you will gain hundreds of super missiles! The effects of this can be saved on any file and used later without the Game Genie. Don't go back to the ship or the super missiles will return to their max.
jay
38A4-450D
Drop one power bomb and you will gain hundreds. Can also be saved, but you will lose all the extra bombs if you collect one.
jay
CE88-C5A7
Select Missile for strange cross between missiles, normal beam, and the wave beam. Only the wave portion injures enemies.
jay
8F25-3005
Samus dies in one hit.
jay

Super Star Wars

DDBA-3D65
Chewie and Han start with large life capacity (any difficulty); lose it first level after you get a blaster powerup and regain it after you die
jay
1737-C704
You are invincible, but so are enemies
jay
7088-37A5
Chewie and Han start equipped with fast homing missiles
jay
7E88-37A5
Chewie and Han have reverse homing missiles
jay

Super Street Fighter II

609C-7F6F
First hit KOs Player 1
jay
609C-74AF
First hit KOs Player 2
jay
609C-77AF
Player 1 automatically gets first attack bonus
jay

Taz-Mania

5521-1041
No trees, signs, etc appear while moving forward
jay

Thunder Spirits

55C1-DDDF
Your ship is invisible
jay
55CB-0DD7
Your ship passes through enemies
jay

Yoshi's Island

NOTE: YOSHI'S ISLAND MAY NOT WORK WITH ALL GAME GENIES
EE82-DD0E
Stand still and throw an egg vertically and it will float in place
LuKasX
B33A-676D
Always have 99 stars
LuKasX
EEA8-6DD5
Unusual backgrounds
LuKasX

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Copyright © 1997, 1998 Jay McGavren. All Rights Reserved.