Review
Game Type: Pattern Repetition
You choose one of ten characters (plus four more hidden ones) to
compete in a danceathon against an opponent. Tap out the sequence of
buttons shown on the screen in time to the rhythm and your character
will do a series of wild dance moves. You can also opt to use one of
a limited stock of "attacks" against your opponent, which will stun
her for a few seconds. Pull off more cool moves than your opponent
before the song ends and you'll win the match.
Gameplay: 80/100
Think of it as Parappa the Rapper meets Street Fighter. The game
is played much the same way, by repeating the displayed key sequence.
But this time your opponent is the computer or another player, rather
than a simple rating meter. It's a bit easier to play, since
only the last key in the given sequence needs to be repeated in time
with the music. (It's pressed every fourth beat.)
Like Parappa, though, BAM has a bit of a longevity problem. Although
there are 14 different characters, there are no major differences in
how they're played. When you've beaten the game with one character
(which is no difficult task in the first place) you can easily do so
again with all the others. It's great fun for a week or so, but after
that most players will lose interest.
Graphics: 90/100
Graphically this may be one of the most impressive Playstation
games in existence. The characters are quite detailed, with very
few individual polygons visible. The backgrounds are nice also, and
are almost alive with activity. One stage is set in a rickety
beach hut, which falls to pieces around you as a hurricane blows
in. Another is on a city street, complete with swerving cars.
I don't totally like the color schemes, but technically at least
BAM's graphics are quite impressive.
Sound: 60/100
I revere the Japanese for their artwork and game design, but
I never quite agreed with their taste in music, especially their
imitations of Western rock. Admittedly this is one of the best
collections of this type of music I've heard, but that's not
saying much. Many of the lyrics are in English (cringe), but
they're actually pretty good, sung/rapped either by Americans or
very talented Japanese. The music itself largely consists of
parodies of 70's disco, 80's pop, and even a little rap and
reggae. I'm sad to say there's only one techno track, and that's
of dubious quality. Maybe the American release's tracks will be
better, but I rather doubt it.
Overall: 80/100
If you're worried that a rave game created in Japan might have a
little too much Japanese flavor for American palates, you might be
right. For one thing, Japanese rappers simply can't say "niggah"
without sounding silly. (Yes, they do say that during one track,
though in a nonoffensive way.) But the game does have some real
attitude. Their gangsta rapper character, for example, tends to bust
out with a pair of semiautomatics - while dancing. There is of
course lots of bizarre humor as well, like the John Travolta clone
or the dancing mouse.
Much like Parappa, I can't imagine playing this game nonstop for
a month, but bring it out when friends are over and it's good for a
few laughs. (And unlike Parappa, a second person can play.) It's due
for U.S. release very soon, so it's probably not worth the extra cost
of importing. (Unless you consider that they will inevitably screw
up the music and lyrics in the process of Americanizing them.)
Game Shark Codes
Aerial view |
800760FC 2000 |
Always dance on Heat's stage |
8006EB48 0000 |
Always dance on Strike's stage |
8006EB48 0001
|
Always dance on Frida's stage |
8006EB48 0002 |
Always dance on Hamm's stage |
8006EB48 0003 |
Always dance on Kelly's stage |
8006EB48 0004 |
Always dance on Shorty's stage |
8006EB48 0005 |
Always dance on Pinky's stage |
8006EB48 0006 |
Always dance on Kitty-N's stage |
8006EB48 0007 |
Always dance on Hiro's stage |
8006EB48 0008 |
Always dance on Gas-O's stage |
8006EB48 0009 |
Always dance on Capoeira's stage |
8006EB48 000A |
Always dance on Robo-Z's stage |
8006EB48 000B |
Player 1 always plays as Capoeira |
8006F6B8 000A |
Player 1 always plays as Robo-Z |
8006F6B8 000B |
Player 1 always plays as Columbo |
8006F6B8 000C |
Player 1 always plays as Burger-Dog |
8006F6B8 000D |
Player 2 always plays as Capoeira |
8006F6BC 000A |
Player 2 always plays as Robo-Z |
8006F6BC 000B |
Player 2 always plays as Columbo |
8006F6BC 000C |
Player 2 always plays as Burger-Dog |
8006F6BC 000D |
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