Game Genie Codes - Genesis | ![]() |
Aladdin | |
ATCB-0A3C | No period of invincibility after hit |
ATCB-0A3E | One hit is fatal |
All codes from Jay McGavren |
Altered Beast | |
DCXA-AA22 | Master code |
PA5T-BJT2 | Become giant on first power ball |
PE5T-BNT2 | Never power up |
PA5T-BTT2 | Megatiger |
PA5T-BYT2 | Megabear |
PA5T-B2T2 | Megadragon |
PN5T-BNT2 | Megawolf |
PA5T-BNV0 | Wolf's charge goes into ground; costs 1 life |
PA5T-BNVY | Grab powerup to become intangible |
HTWT-B6KJ | Enemies nearly invincible with level 1 power |
HTWT-B6KL | Enemies invincible |
HTWT-B6KW | Kill enemies in 1 hit |
FTWT-AA5N | Altered Beasts' special attacks go through enemies |
FT5T-AA54 | Wolf's charge to right stationary |
FT5T-AA5G | Wolf's charge to left stationary |
FT5T-AA54 | Wolf's charge to right doesn't end when you hit a wall |
FT9T-AA5L | Player 2 almost invisible |
FTWT-AA5J | Attacks hit all enemies on screen after first powerup |
FTWT-AA7T | Intangibility / invincibility- switch effects off if you need to attack an enemy (unless you have powered up at least once) or to collect a power orb |
All codes from Jay McGavren |
Castle of Illusion-Starring Mickey Mouse | |
SAGA-BYWT | Items worth nothing |
SAGA-BYW0 | Collecting items hurts you |
SAGA-BYWL | Items worth 1,000 points each but don't add to item total |
SAGA BYWE | Item bags hurt you |
SC6A-AY0Y | Can't throw items |
E5EA-AAGT | Short jump |
E5EA-AAGL | No jump |
SC8A-AY1Y | Always off balance |
All codes from Jay McGavren |
Contra Hard Corps | |
TTHA-AA22 | Slow motion; turn effects off occasionally to avoid graphic glitches |
All codes from Jay McGavren |
Gaiares | |
KKNA-AANN | No enemies; turn effects off when approaching bosses to clear level |
KKAA-AAEE | Ship's shots wrap around to back of screen |
KKAA-AAFW | Only ship fires |
KKAA-AAE8 | Only TOZ fires |
All codes from Jay McGavren |
Gunstar Heroes | |
ADTT-CAF6 | Start with no weapon |
All codes from Jay McGavren |
Mortal Kombat | |
BWXA-AC32 | Sub-Zero is solid grey |
4WXA-AC32 | Sub Zero changes to other characters after sliding |
CJ1A-AA22 | Black background |
BBCA-AAZ6 | Small characters |
AZRT-AEYW | Player 1 always wins |
AKRT-AEYW | Player 2 always wins |
AVRT-AEYW | If player 1 loses round ends in draw |
AZRT-AEYR | If player 2 loses round ends in draw |
1KRT-A0Y6 | Every round ends in draw |
1KCT-A00Y | Shadows only |
1KCT-A06T | Fighters invisible |
8XCT-A06W | Switch effects on to pause game |
1WCT-A06W | Scorpion's harpoon doesn't stun opponent |
G4RT-AEYW | No delay between projectiles |
5XCT-AE9W | Low jumps |
A4RT-AEYW | Game pauses briefly after throwing a projectile |
BYVT-A0DT | No rapid punches or special moves |
All codes from unknown authors |
Musha | |
KKTA-AAAA | Level 2 or 3 flame weapon hits all enemies onscreen |
KKNA-AANW | Main cannon fires slower |
KKNA-AANN | Main cannon fires faster |
All codes from Jay McGavren |
Sonic the Hedgehog | |
ATBT-AA32 | Master Code - must be entered |
AEOT-CABA | When invincibility runs out, some items disappear, and some (like 1ups) reappear |
AEOT-CAB2 | Running shoes have no immediate effect, but they increase your max run speed for the rest of the round |
9DLT-AAGL | Black hole gravity |
ADLT-AAGL | Zero gravity |
SCRA-BJXW | Collect a ring, and your total won't stop rising |
SCRA-BJXT | Bounce off rings |
SCRA-BJXL | Touching ring freezes it |
SCRA-BJXY | When you collect rings, they are replaced by solid ones you can stand on |
SCRA-BJX2 | Maximum rings collected except from monitors is 10 |
SCRA-BJX4 | Game freezes with every ring collected, press C to resume play |
GJ6A-CA6A | Simply disappear when you die |
GJ6A-CA6J | Trampoline under Sonic - wait after dying |
GJ6A-CA6N | High jump when you die |
DDLT-AAGG | Jump down through floors, turn effects off for normal jump |
AEMT-BJB0 | Secret code - scenery glitched, but all hidden items and breakable walls visible |
AE3T-CABG | Can't quite reach level end |
AE3T-CABJ | Warp past level clear sign- collect bonus points then turn effects off and go back for it |
AE3T-CABN | Completeing level kills you |
AE6T-CABY | Stay standing in S-curve tunnels; can't run through loops |
AE0A-CABY | Sonic is slow to reach full speed |
960A-CABY | Reach full speed instantly (may want to use AE6T-CABY to help get through S-curves) |
AA0A-CAB4 | No brakes |
960A-CAB4 | Stop on a dime |
960A-CABR | Slow Sonic |
960A-C6BR | Higher top speed |
FJ0A-C6BJ | Invisibility |
GJBA-AA4G | Jump to end sequence |
AALT-AAGL | Invisible rings |
ZF3T-BBDG | All bridges gone |
Ending code from unknown author
Invisible rings code from segasonic9 Bridges gone code from unununnium All other codes from Jay McGavren |
Sonic the Hedgehog 2 | |
ROTA-DERP | Invisible/Invincible |
GJ8A-AA4G | View end sequence |
2LTA-CA9A | No spin attack |
ALTA-D53G | Go straight to the end of the level |
ALTA-DVGY | Sonic is invisible |
APVT-CAE2 | High jump |
9AST-DAIA | Collect 1 ring, get lots of points and lives (don't hit monitiors) |
3LTA-CA9A | Invisibility; speed shoes and invincibility permanent |
YOTA-DERN | Hover after hit |
ROTA-DE8N | Invincibility |
ATTT-CE4Y | Big ring increase when hit |
ATTT-CA3Y | Lost rings bounce vertically |
ATTT-CA3W | Lost rings drop straight down |
AEMA-AACW | Round restarts when beat |
2VAT-BCRT | Start with time on clock |
KBVT-DAE2 | Shoot down ramps and through floors |
Invisible/invincible and ending codes from unknown authors
All other codes from Jay McGavren |
Sonic the Hedgehog 3 | |
AWHA-CA94 | Big ring increase when hit |
AWHA-CA9J | Only one ring flies off when hit |
AWHA-C29E | Rings fly horizontally |
AWHA-C29A | Rings fly vertically (easier to recover) |
ATST-CJ34 | Drown in air, breathe in water |
SCGT-DJY2 | First ring always worth extra life |
AW5A-CA96 | First 10-ring monitor worth extra life |
AW4A-CA92 | Nothing in monitors, walk right through them |
AW4A-CA9Y | Can't break monitors |
KR5T-CAEC | Can't attack with flame shield |
AJYT-CA8R | Bubble shield doesn't bounce |
KR5T-CAD8 | Can't pick up flame shield |
AW5A-CAPJ | Can't pick up energy shield |
AL4T-DJZ0 | Being airlifted by Tails warps you back to the location of the first monitor broken |
ALST-DJZ0 | Elevators teleport you after coming to a stop |
ACAA-CAHN | All scenery is glitched, but hidden items are highly visible |
AJFA-CA8N | Jump down through floor - turn effects off for normal jump |
TAAA-CRB6 | Can't run up steeply curved ramps |
ATAT-CA38 | Can't run down steeply curved ramps |
ATZT-CA36 | Can't spin dash - always jump when ducking |
ATZT-CA30 | Instant spin dash - duck and release or continue to charge up if needed |
AT4T-CA38 | Spin while running |
ATFT-CA38 | Portions of flat surfaces act as if slanted |
AW4A-CA9A | Enemies, moving platforms, etc. appear and disappear |
AW4A-CA84 | Walk through monitors from either side - allows easy access to some secret passages |
AW4A-DY6T | Many items in monitors replaced by Robotnik icons |
AW4A-DT6T | Monitor items shuffled |
AW4A-CG5Y | All monitors broken |
AW4A-CR50 | All monitors restored when you walk offscreen |
AW4A-CR4Y | Monitors invisible |
A05A-CAN0 | Monitors have random side effects like speed shoes and 1ups; some freeze the game |
All codes from Jay McGavren |
Sonic and Knuckles | |
AWXT-CA5G | Lost rings can't be recovered |
AANT-CAH6 | Effects of spin slash (invincibility, pass through spikes) last for duration of jump |
BANT-CAJ6 | Multi-directional super jump - double jump and hold D pad to launch in that direction |
AART-AA6E | Player randomly warps around level |
All codes from Jay McGavren |
Street Fighter II Special Champion Edition | |
BLAT-AA3R | Master code - must be entered |
ANJT-AA6N | Throws do no damage |
ANJT-AEN0 | Throws do high damage |
ANHT-AEN0 | No throws |
ANET-AAW4 | Normal moves do no damage |
AAEA-AAAG | No projectiles |
KTET-AAAY | No foot sweeps |
AAEA-AAAC | No blocking |
AEGA-AAB8 | Only computer-controlled characters can do special moves |
FWPA-AAHW | Computer-controlled opponents start with zero HP |
AEGA-AADA | Do special moves in the midst of any other move |
All codes from Jay McGavren |
Streets of Rage | |
AT0A-AADN | Throw any enemy and all the others will fall |
AT0A-AAD4 | Automatic throws |
All codes from Jay McGavren |
Super Street Fighter II | |
M27T-AA86 | Master code - must be entered |
TTGA-AAGA | Player 1 automatically gets first attack bonus |
TTGA-AAFY | Player 2 automatically gets first attack bonus |
TTGA-AAF6 | Player 2 KOs in 1 hit with automatic first attack bonus for Player 1 |
All codes from Jay McGavren |
Thunder Force III | |
KKBT-AALW | Shots pass through enemies |
KKBT-AANA | Random armor strength for enemies |
KKBT-AAMN | Destroy any enemy in one hit; avoid explosions some leave behind |
All codes from Jay McGavren |
Copyright © 1997-1999 Jay McGavren. All Rights Reserved. |