Altered Beast
|
DCXA-AA22 |
Master code |
PA5T-BJT2 |
Become giant on first power ball |
PE5T-BNT2 |
Never power up |
PA5T-BTT2 |
Megatiger |
PA5T-BYT2 |
Megabear |
PA5T-B2T2 |
Megadragon |
PN5T-BNT2 |
Megawolf |
PA5T-BNV0 |
Wolf's charge goes into ground; costs 1 life |
PA5T-BNVY |
Grab powerup to become intangible |
HTWT-B6KJ |
Enemies nearly invincible with level 1 power |
HTWT-B6KL |
Enemies invincible |
HTWT-B6KW |
Kill enemies in 1 hit |
FTWT-AA5N |
Altered Beasts' special attacks go through enemies |
FT5T-AA54 |
Wolf's charge to right stationary |
FT5T-AA5G |
Wolf's charge to left stationary |
FT5T-AA54 |
Wolf's charge to right doesn't end when you hit a wall |
FT9T-AA5L |
Player 2 almost invisible |
FTWT-AA5J |
Attacks hit all enemies on screen after first powerup |
FTWT-AA7T |
Intangibility / invincibility- switch effects off if you need to attack an enemy (unless you have powered up at least once) or to collect a power orb |
All codes from Jay McGavren |
Mortal Kombat |
BWXA-AC32 |
Sub-Zero is solid grey |
4WXA-AC32 |
Sub Zero changes to other characters after sliding |
CJ1A-AA22 |
Black background |
BBCA-AAZ6 |
Small characters |
AZRT-AEYW |
Player 1 always wins |
AKRT-AEYW |
Player 2 always wins |
AVRT-AEYW |
If player 1 loses round ends in draw |
AZRT-AEYR |
If player 2 loses round ends in draw |
1KRT-A0Y6 |
Every round ends in draw |
1KCT-A00Y |
Shadows only |
1KCT-A06T |
Fighters invisible |
8XCT-A06W |
Switch effects on to pause game |
1WCT-A06W |
Scorpion's harpoon doesn't stun opponent |
G4RT-AEYW |
No delay between projectiles |
5XCT-AE9W |
Low jumps |
A4RT-AEYW |
Game pauses briefly after throwing a projectile |
BYVT-A0DT |
No rapid punches or special moves |
All codes from unknown authors |
Sonic the Hedgehog |
ATBT-AA32 |
Master Code - must be entered |
AEOT-CABA |
When invincibility runs out, some items disappear, and some (like 1ups) reappear |
AEOT-CAB2 |
Running shoes have no immediate effect, but they increase your max run speed for the rest of the round |
9DLT-AAGL |
Black hole gravity |
ADLT-AAGL |
Zero gravity |
SCRA-BJXW |
Collect a ring, and your total won't stop rising |
SCRA-BJXT |
Bounce off rings |
SCRA-BJXL |
Touching ring freezes it |
SCRA-BJXY |
When you collect rings, they are replaced by solid ones you can stand on |
SCRA-BJX2 |
Maximum rings collected except from monitors is 10 |
SCRA-BJX4 |
Game freezes with every ring collected, press C to resume play |
GJ6A-CA6A |
Simply disappear when you die |
GJ6A-CA6J |
Trampoline under Sonic - wait after dying |
GJ6A-CA6N |
High jump when you die |
DDLT-AAGG |
Jump down through floors, turn effects off for normal jump |
AEMT-BJB0 |
Secret code - scenery glitched, but all hidden items and breakable walls visible |
AE3T-CABG |
Can't quite reach level end |
AE3T-CABJ |
Warp past level clear sign- collect bonus points then turn effects off and go back for it |
AE3T-CABN |
Completeing level kills you |
AE6T-CABY |
Stay standing in S-curve tunnels; can't run through loops |
AE0A-CABY |
Sonic is slow to reach full speed |
960A-CABY |
Reach full speed instantly (may want to use AE6T-CABY to help get through S-curves) |
AA0A-CAB4 |
No brakes |
960A-CAB4 |
Stop on a dime |
960A-CABR |
Slow Sonic |
960A-C6BR |
Higher top speed |
FJ0A-C6BJ |
Invisibility |
GJBA-AA4G |
Jump to end sequence |
AALT-AAGL |
Invisible rings |
ZF3T-BBDG |
All bridges gone |
Ending code from unknown author
Invisible rings code from segasonic9
Bridges gone code from unununnium
All other codes from Jay McGavren |
Sonic the Hedgehog 2 |
ROTA-DERP |
Invisible/Invincible |
GJ8A-AA4G |
View end sequence |
2LTA-CA9A |
No spin attack |
ALTA-D53G |
Go straight to the end of the level |
ALTA-DVGY |
Sonic is invisible |
APVT-CAE2 |
High jump |
9AST-DAIA |
Collect 1 ring, get lots of points and lives (don't hit monitiors) |
3LTA-CA9A |
Invisibility; speed shoes and invincibility permanent |
YOTA-DERN |
Hover after hit |
ROTA-DE8N |
Invincibility |
ATTT-CE4Y |
Big ring increase when hit |
ATTT-CA3Y |
Lost rings bounce vertically |
ATTT-CA3W |
Lost rings drop straight down |
AEMA-AACW |
Round restarts when beat |
2VAT-BCRT |
Start with time on clock |
KBVT-DAE2 |
Shoot down ramps and through floors |
Invisible/invincible and ending codes from unknown authors
All other codes from Jay McGavren |
Sonic the Hedgehog 3 |
AWHA-CA94 |
Big ring increase when hit |
AWHA-CA9J |
Only one ring flies off when hit |
AWHA-C29E |
Rings fly horizontally |
AWHA-C29A |
Rings fly vertically (easier to recover) |
ATST-CJ34 |
Drown in air, breathe in water |
SCGT-DJY2 |
First ring always worth extra life |
AW5A-CA96 |
First 10-ring monitor worth extra life |
AW4A-CA92 |
Nothing in monitors, walk right through them |
AW4A-CA9Y |
Can't break monitors |
KR5T-CAEC |
Can't attack with flame shield |
AJYT-CA8R |
Bubble shield doesn't bounce |
KR5T-CAD8 |
Can't pick up flame shield |
AW5A-CAPJ |
Can't pick up energy shield |
AL4T-DJZ0 |
Being airlifted by Tails warps you back to the location of the first monitor broken |
ALST-DJZ0 |
Elevators teleport you after coming to a stop |
ACAA-CAHN |
All scenery is glitched, but hidden items are highly visible |
AJFA-CA8N |
Jump down through floor - turn effects off for normal jump |
TAAA-CRB6 |
Can't run up steeply curved ramps |
ATAT-CA38 |
Can't run down steeply curved ramps |
ATZT-CA36 |
Can't spin dash - always jump when ducking |
ATZT-CA30 |
Instant spin dash - duck and release or continue to charge up if needed |
AT4T-CA38 |
Spin while running |
ATFT-CA38 |
Portions of flat surfaces act as if slanted |
AW4A-CA9A |
Enemies, moving platforms, etc. appear and disappear |
AW4A-CA84 |
Walk through monitors from either side - allows easy access to some secret passages |
AW4A-DY6T |
Many items in monitors replaced by Robotnik icons |
AW4A-DT6T |
Monitor items shuffled |
AW4A-CG5Y |
All monitors broken |
AW4A-CR50 |
All monitors restored when you walk offscreen |
AW4A-CR4Y |
Monitors invisible |
A05A-CAN0 |
Monitors have random side effects like speed shoes and 1ups; some freeze the game |
All codes from Jay McGavren |