|
Altered Beast
|
| DCXA-AA22 |
Master code |
| PA5T-BJT2 |
Become giant on first power ball |
| PE5T-BNT2 |
Never power up |
| PA5T-BTT2 |
Megatiger |
| PA5T-BYT2 |
Megabear |
| PA5T-B2T2 |
Megadragon |
| PN5T-BNT2 |
Megawolf |
| PA5T-BNV0 |
Wolf's charge goes into ground; costs 1 life |
| PA5T-BNVY |
Grab powerup to become intangible |
| HTWT-B6KJ |
Enemies nearly invincible with level 1 power |
| HTWT-B6KL |
Enemies invincible |
| HTWT-B6KW |
Kill enemies in 1 hit |
| FTWT-AA5N |
Altered Beasts' special attacks go through enemies |
| FT5T-AA54 |
Wolf's charge to right stationary |
| FT5T-AA5G |
Wolf's charge to left stationary |
| FT5T-AA54 |
Wolf's charge to right doesn't end when you hit a wall |
| FT9T-AA5L |
Player 2 almost invisible |
| FTWT-AA5J |
Attacks hit all enemies on screen after first powerup |
| FTWT-AA7T |
Intangibility / invincibility- switch effects off if you need to attack an enemy (unless you have powered up at least once) or to collect a power orb |
|
All codes from Jay McGavren |
|
Mortal Kombat |
| BWXA-AC32 |
Sub-Zero is solid grey |
| 4WXA-AC32 |
Sub Zero changes to other characters after sliding |
| CJ1A-AA22 |
Black background |
| BBCA-AAZ6 |
Small characters |
| AZRT-AEYW |
Player 1 always wins |
| AKRT-AEYW |
Player 2 always wins |
| AVRT-AEYW |
If player 1 loses round ends in draw |
| AZRT-AEYR |
If player 2 loses round ends in draw |
| 1KRT-A0Y6 |
Every round ends in draw |
| 1KCT-A00Y |
Shadows only |
| 1KCT-A06T |
Fighters invisible |
| 8XCT-A06W |
Switch effects on to pause game |
| 1WCT-A06W |
Scorpion's harpoon doesn't stun opponent |
| G4RT-AEYW |
No delay between projectiles |
| 5XCT-AE9W |
Low jumps |
| A4RT-AEYW |
Game pauses briefly after throwing a projectile |
| BYVT-A0DT |
No rapid punches or special moves |
|
All codes from unknown authors |
|
Sonic the Hedgehog |
| ATBT-AA32 |
Master Code - must be entered |
| AEOT-CABA |
When invincibility runs out, some items disappear, and some (like 1ups) reappear |
| AEOT-CAB2 |
Running shoes have no immediate effect, but they increase your max run speed for the rest of the round |
| 9DLT-AAGL |
Black hole gravity |
| ADLT-AAGL |
Zero gravity |
| SCRA-BJXW |
Collect a ring, and your total won't stop rising |
| SCRA-BJXT |
Bounce off rings |
| SCRA-BJXL |
Touching ring freezes it |
| SCRA-BJXY |
When you collect rings, they are replaced by solid ones you can stand on |
| SCRA-BJX2 |
Maximum rings collected except from monitors is 10 |
| SCRA-BJX4 |
Game freezes with every ring collected, press C to resume play |
| GJ6A-CA6A |
Simply disappear when you die |
| GJ6A-CA6J |
Trampoline under Sonic - wait after dying |
| GJ6A-CA6N |
High jump when you die |
| DDLT-AAGG |
Jump down through floors, turn effects off for normal jump |
| AEMT-BJB0 |
Secret code - scenery glitched, but all hidden items and breakable walls visible |
| AE3T-CABG |
Can't quite reach level end |
| AE3T-CABJ |
Warp past level clear sign- collect bonus points then turn effects off and go back for it |
| AE3T-CABN |
Completeing level kills you |
| AE6T-CABY |
Stay standing in S-curve tunnels; can't run through loops |
| AE0A-CABY |
Sonic is slow to reach full speed |
| 960A-CABY |
Reach full speed instantly (may want to use AE6T-CABY to help get through S-curves) |
| AA0A-CAB4 |
No brakes |
| 960A-CAB4 |
Stop on a dime |
| 960A-CABR |
Slow Sonic |
| 960A-C6BR |
Higher top speed |
| FJ0A-C6BJ |
Invisibility |
| GJBA-AA4G |
Jump to end sequence |
| AALT-AAGL |
Invisible rings |
| ZF3T-BBDG |
All bridges gone |
Ending code from unknown author
Invisible rings code from segasonic9
Bridges gone code from unununnium
All other codes from Jay McGavren |
|
Sonic the Hedgehog 2 |
| ROTA-DERP |
Invisible/Invincible |
| GJ8A-AA4G |
View end sequence |
| 2LTA-CA9A |
No spin attack |
| ALTA-D53G |
Go straight to the end of the level |
| ALTA-DVGY |
Sonic is invisible |
| APVT-CAE2 |
High jump |
| 9AST-DAIA |
Collect 1 ring, get lots of points and lives (don't hit monitiors) |
| 3LTA-CA9A |
Invisibility; speed shoes and invincibility permanent |
| YOTA-DERN |
Hover after hit |
| ROTA-DE8N |
Invincibility |
| ATTT-CE4Y |
Big ring increase when hit |
| ATTT-CA3Y |
Lost rings bounce vertically |
| ATTT-CA3W |
Lost rings drop straight down |
| AEMA-AACW |
Round restarts when beat |
| 2VAT-BCRT |
Start with time on clock |
| KBVT-DAE2 |
Shoot down ramps and through floors |
Invisible/invincible and ending codes from unknown authors
All other codes from Jay McGavren |
|
Sonic the Hedgehog 3 |
| AWHA-CA94 |
Big ring increase when hit |
| AWHA-CA9J |
Only one ring flies off when hit |
| AWHA-C29E |
Rings fly horizontally |
| AWHA-C29A |
Rings fly vertically (easier to recover) |
| ATST-CJ34 |
Drown in air, breathe in water |
| SCGT-DJY2 |
First ring always worth extra life |
| AW5A-CA96 |
First 10-ring monitor worth extra life |
| AW4A-CA92 |
Nothing in monitors, walk right through them |
| AW4A-CA9Y |
Can't break monitors |
| KR5T-CAEC |
Can't attack with flame shield |
| AJYT-CA8R |
Bubble shield doesn't bounce |
| KR5T-CAD8 |
Can't pick up flame shield |
| AW5A-CAPJ |
Can't pick up energy shield |
| AL4T-DJZ0 |
Being airlifted by Tails warps you back to the location of the first monitor broken |
| ALST-DJZ0 |
Elevators teleport you after coming to a stop |
| ACAA-CAHN |
All scenery is glitched, but hidden items are highly visible |
| AJFA-CA8N |
Jump down through floor - turn effects off for normal jump |
| TAAA-CRB6 |
Can't run up steeply curved ramps |
| ATAT-CA38 |
Can't run down steeply curved ramps |
| ATZT-CA36 |
Can't spin dash - always jump when ducking |
| ATZT-CA30 |
Instant spin dash - duck and release or continue to charge up if needed |
| AT4T-CA38 |
Spin while running |
| ATFT-CA38 |
Portions of flat surfaces act as if slanted |
| AW4A-CA9A |
Enemies, moving platforms, etc. appear and disappear |
| AW4A-CA84 |
Walk through monitors from either side - allows easy access to some secret passages |
| AW4A-DY6T |
Many items in monitors replaced by Robotnik icons |
| AW4A-DT6T |
Monitor items shuffled |
| AW4A-CG5Y |
All monitors broken |
| AW4A-CR50 |
All monitors restored when you walk offscreen |
| AW4A-CR4Y |
Monitors invisible |
| A05A-CAN0 |
Monitors have random side effects like speed shoes and 1ups; some freeze the game |
|
All codes from Jay McGavren |